zwarsy-iwnl
How does zwarsy-iwnl play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average26% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average54% headshots and so clearly above the average (50%).
Impact
AverageExactly 3 kills in 4.0% of rounds and so just below the average (4.1%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Mar to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.85. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08.
Damage per round (ADR)
Best month: September 2026 with 92.3. Last 3 months: 80.1 (at the start 82.7). Just below the average (80.8).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months: 56% (at the start 52%). Well above the average (50%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 61% (at the start 42%). Well above the average (50%).
Best month: October 2026 with 2,339.
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 122 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zwarsy-iwnl loses the most ELO on Dust 2: −11 ELO, 65% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 30 · Mirage
- Highest rating in a match: 2.05 · Ancient
Maps in detail
from the last 122 matchesCompared with players on the same level who have at least 15 matches on the map.
How zwarsy-iwnl plays
Across 122 matches zwarsy-iwnl averages K/R 0.75 and ADR 81.5; the rating across the 72 rated matches is 1.05. Most room to improve: Opening duels won at 47%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 54% headshots. The strongest map is Dust 2 with a 65% win rate in 37 matches. In 30 of 72 matches the rating was 1.10 or higher (42%), in 25 it was below 0.90. In 71 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. zwarsy-iwnl loses the most ELO on Dust 2 (−11 ELO, win rate 65%). Things go best on Mirage (+21 ELO, win rate 55%). Match no. 2 of the day goes best: 65% win rate. Improved over the last three months: Headshots +4 pp, Win rate +19 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.1. Last 30 days: 70 matches, win rate 60%, net ELO +18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.