zwan

Thailand
On FACEIT since 2018 458 matches tracked 92 matches in 30 days
ELO ▲ 106
2,794
30-day peak: 2,864
Rank SEA ▼ 41 places
#345
Thailand #18 in Thailand
30 days · prev. #304 · best #238
Last updated:

How does zwan play?

Rating 1.04 (from 313 matches) K/R 0.75 ADR 80.6 from 458 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 313 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9 from the last 313
Knife kills 1 in 313 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 38x 4K, 6 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.48+0.17 · Ø 0.31 better than 89%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 81.1
▼ Got worse
Win rate −7 pp, ELO −166

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Right on the average (0.75).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −177 ELO
101 matches · 44% win rate
In match 2 of the day −130 ELO
68 matches · 43% win rate
Between 12:00 and 18:00 −295 ELO, win rate 45%
On Tuesdays +25 ELO, win rate 42%

zwan loses the most ELO on Mirage: −177 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
44% better than 15%
0.74 better than 43%
80.7 better than 43%
1.01 better than 35%
50% of 438 duels better than 36%
37% of 63 situations better than 44%
Dust 280
55% better than 56%
0.77 better than 58%
82.0 better than 51%
1.08 better than 56%
51% of 296 duels better than 43%
33% of 58 situations better than 35%
Ancient60
45% better than 22%
0.75 right on the average
83.2 better than 55%
1.03 better than 42%
49% of 243 duels better than 32%
68% of 40 situations better than 97%
Anubis33
52% better than 41%
0.71 better than 29%
76.2 better than 21%
0.99 better than 27%
45% of 112 duels better than 14%
42% of 24 situations better than 58%
Cache21
67% better than 80%
0.80 better than 54%
82.7 better than 41%
1.16 better than 62%
49% of 93 duels better than 23%
33% of 9 situations better than 36%
Inferno10
60% -
0.77 -
82.7 -
1.11-
41% of 41 duels -
40% of 5 situations -
Nuke8
38% -
0.69 -
79.1 -
0.90-
54% of 26 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zwan plays

Across 458 matches zwan averages K/R 0.75 and ADR 80.6; the rating across the 313 rated matches is 1.04. Averages 16.5 kills per match with 52% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 123 of 313 matches the rating was 1.10 or higher (39%), in 105 it was below 0.90. In 265 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: August 2026 at 1.07. zwan loses the most ELO on Mirage (−177 ELO, win rate 44%). Things go best on Cache (+117 ELO, win rate 67%). From match no. 5 of the day on, things go best: 56% win rate, −50 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Win rate −7 pp, ELO −166. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 81.1. Last 30 days: 92 matches, win rate 49%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.