zvkk

Poland
On FACEIT since 2020 308 matches tracked 145 matches in 30 days
ELO ▲ 433
3,061
30-day peak: 3,061
Rank EU ▲ 2,752 places
#6,378
Poland #324 in Poland
30 days · prev. #9,130 · best #6,334
Last updated:

How does zvkk play?

Rating 1.01 (from 278 matches) K/R 0.72 ADR 79.5 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 278 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.8+0.3 · Ø 1.5 better than 72%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.4
Knife kills 1 in 308 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 26%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 28x 4K, 3 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 5.5+1.6 · Ø 3.9 better than 89%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 89%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp, ELO +623
= Stayed the same
K/R at 0.71
▼ Got worse
ADR −4.0, Headshots −5 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −56 ELO
24 matches · 42% win rate
On Cache −32 ELO
23 matches · 48% win rate
Between 6:00 and 12:00 +14 ELO, win rate 50%
On Thursdays +39 ELO, win rate 42%

zvkk loses the most ELO on Nuke: −56 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.06 · Ancient
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
57% better than 60%
0.74 better than 39%
82.8 better than 52%
1.02 better than 34%
52% of 322 duels better than 46%
30% of 54 situations better than 23%
Anubis63
63% better than 76%
0.75 right on the average
81.4 better than 49%
1.08 better than 56%
56% of 191 duels better than 70%
44% of 36 situations better than 64%
Ancient56
52% better than 37%
0.69 better than 18%
78.5 better than 30%
0.97 better than 20%
49% of 218 duels better than 30%
32% of 34 situations better than 32%
Dust 247
60% better than 69%
0.69 better than 19%
75.9 better than 20%
0.99 better than 22%
55% of 152 duels better than 64%
19% of 31 situations better than 7%
Nuke24
42% better than 10%
0.65 better than 6%
70.8 better than 5%
0.89 better than 4%
39% of 66 duels better than 2%
54% of 13 situations better than 79%
Cache23
48% better than 18%
0.74 better than 29%
81.5 better than 31%
1.05 better than 30%
47% of 76 duels better than 14%
56% of 16 situations better than 83%
Inferno9
44% -
0.71 -
79.8 -
1.10-
64% of 25 duels -
33% of 3 situations -
Overpass3
0% -
0.67 -
73.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How zvkk plays

Across 308 matches zvkk averages K/R 0.72 and ADR 79.5; the rating across the 278 rated matches is 1.01. Biggest strength: Utility damage per round at 5.5, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 47% headshots. The strongest map is Anubis with a 63% win rate in 63 matches. In 104 of 278 matches the rating was 1.10 or higher (37%), in 104 it was below 0.90. In 230 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: June 2026 at 1.08. zvkk loses the most ELO on Nuke (−56 ELO, win rate 42%). Things go best on Mirage (+233 ELO, win rate 57%). Match no. 3 of the day goes best: 64% win rate, −22 ELO. Improved over the last three months: Win rate +7 pp, ELO +623. Got weaker: ADR −4.0, Headshots −5 pp. Unchanged in recent months: K/R at 0.71. Last 30 days: 145 matches, win rate 56%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.