zuuzel

Poland
149 matches tracked 16 matches in 30 days
Last updated:

How does zuuzel play?

Rating 0.98 K/R 0.69 ADR 75.6 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 149 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 74%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.9
Knife kills 6 in 149 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.7%−0.1 pp · Ø 12.8% better than 37%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 19x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.47+0.20 · Ø 0.27 better than 91%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +17 pp
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 76.0, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.69 (at the start 0.67). Just below the average (0.71).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
22 matches · 50% win rate
In match 1 of the day −26 ELO
32 matches · 44% win rate
Between 0:00 and 6:00 −26 ELO, win rate 39%

zuuzel loses the most ELO on Anubis: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Cache
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 33 · Vertigo

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
58% better than 74%
0.68 better than 28%
73.3 better than 19%
0.97 better than 37%
47% of 203 duels better than 31%
42% of 36 situations better than 62%
Dust 226
62% better than 86%
0.67 better than 24%
75.1 better than 26%
0.97 better than 36%
43% of 105 duels better than 13%
47% of 15 situations better than 76%
Anubis22
50% right on the average
0.64 better than 14%
72.0 better than 13%
0.96 better than 35%
44% of 96 duels better than 18%
46% of 13 situations better than 69%
Ancient19
32% better than 6%
0.68 better than 26%
74.8 better than 22%
0.95 better than 32%
51% of 71 duels better than 53%
53% of 17 situations better than 84%
Cache10
80% -
0.80 -
83.8 -
1.14-
46% of 39 duels -
10% of 10 situations -
Nuke10
40% -
0.79 -
82.4 -
1.13-
56% of 48 duels -
33% of 9 situations -
Inferno8
25% -
0.68 -
80.0 -
0.83-
49% of 39 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zuuzel plays

Across 149 matches zuuzel averages K/R 0.69, ADR 75.6 and a rating of 0.98. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Utility damage per round at 3.1, better than only 24% of level 8 players. Averages 15.1 kills per match with 51% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 47 of 149 matches the rating was 1.10 or higher (32%), in 68 it was below 0.90. In 111 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. zuuzel loses the most ELO on Anubis (−30 ELO, win rate 50%). Things go best on Mirage (+56 ELO, win rate 58%). Match no. 4 of the day goes best: 57% win rate, −6 ELO. Improved over the last three months: Win rate +17 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 76.0, Headshots at 51%. Last 30 days: 16 matches, win rate 75%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.