zul_pl
How does zul_pl play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average23% of 1v2s won and so just above the average (21%).
Weapons and aim
Average57% headshots and so well above the average (51%).
Impact
AverageExactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.13. Last 3 months: 1.09 (at the start 1.02). Clearly above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 84.0. Last 3 months: 80.7 (at the start 76.3). Just below the average (81.1).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 60% (at the start 56%). Well above the average (51%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 38% (at the start 56%). Well below the average (50%).
Best month: July 2026 with 3,012.
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 107 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zul_pl loses the most ELO on Mirage: −2 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.13 · Dust 2
- Most kills in a match: 30 · Nuke
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 107 matchesCompared with players on the same level who have at least 15 matches on the map.
How zul_pl plays
Across 107 matches zul_pl averages K/R 0.71 and ADR 77.2; the rating across the 57 rated matches is 1.05. Biggest strength: Headshot rate at 57%, better than 83% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 57% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 21 of 57 matches the rating was 1.10 or higher (37%), in 21 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. zul_pl loses the most ELO on Mirage (−2 ELO, win rate 53%). Things go best on Nuke (+60 ELO, win rate 38%). Match no. 2 of the day goes best: 59% win rate, +16 ELO. Improved over the last three months: K/R +0.08, Rating +0.07, ADR +4.4, Headshots +4 pp. Got weaker: Win rate −18 pp. Last 30 days: 17 matches, win rate 35%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.