zul_pl

Poland
On FACEIT since 2014 107 matches tracked 17 matches in 30 days
Last updated:

How does zul_pl play?

Rating 1.05 (from 57 matches) K/R 0.71 ADR 77.2 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 57 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 2.9
Knife kills 1 in 107 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 74%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 35%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 5x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.07, ADR +4.4, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −18 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.75).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
36 matches · 53% win rate
In match 1 of the day +63 ELO
32 matches · 47% win rate
Between 0:00 and 6:00 +29 ELO, win rate 44%

zul_pl loses the most ELO on Mirage: −2 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Most kills in a match: 30 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% right on the average
0.69 better than 22%
74.2 better than 15%
0.92 better than 11%
48% of 66 duels better than 26%
41% of 17 situations better than 59%
Nuke26
38% better than 8%
0.73 better than 36%
80.4 better than 39%
1.14-
49% of 51 duels better than 29%
33% of 6 situations better than 33%
Dust 223
52% right on the average
0.70 better than 27%
74.5 better than 16%
0.95-
49% of 51 duels better than 35%
50% of 10 situations better than 79%
Anubis16
69% better than 91%
0.73 better than 39%
78.9 better than 32%
1.37-
48% of 27 duels better than 27%
40% of 5 situations better than 53%
Cache6
67% -
0.80 -
86.6 -
1.18-
63% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zul_pl plays

Across 107 matches zul_pl averages K/R 0.71 and ADR 77.2; the rating across the 57 rated matches is 1.05. Biggest strength: Headshot rate at 57%, better than 83% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 57% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 21 of 57 matches the rating was 1.10 or higher (37%), in 21 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. zul_pl loses the most ELO on Mirage (−2 ELO, win rate 53%). Things go best on Nuke (+60 ELO, win rate 38%). Match no. 2 of the day goes best: 59% win rate, +16 ELO. Improved over the last three months: K/R +0.08, Rating +0.07, ADR +4.4, Headshots +4 pp. Got weaker: Win rate −18 pp. Last 30 days: 17 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.