zukoo3

Russia
78 matches tracked 37 matches in 30 days
Last updated:

How does zukoo3 play?

Rating 1.03 (from 57 matches) K/R 0.71 ADR 75.8 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 57 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 9% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 58%+8 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 23%
AWP share of kills 23%+13 pp · Ø 10% better than 91%
K/D 1.00−0.01 · Ø 1.01 better than 51%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 45%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 11x 4K, 0 aces in 37 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.3).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 1.9−2.4 · Ø 4.3 better than 4%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.14, Rating +0.18, ADR +15.0, Win rate +5 pp, ELO +149
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Sep to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.65). Clearly above the average (0.73).

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −16 ELO
20 matches · 45% win rate

zukoo3 loses the most ELO in match 1 of the day: −16 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Ancient
  2. Highest rating in a match: 2.29 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
48% better than 42%
0.70 better than 35%
74.9 better than 24%
0.99 better than 45%
55% of 82 duels better than 75%
22% of 9 situations better than 12%
Dust 224
50% right on the average
0.72 right on the average
75.9 better than 30%
1.12 better than 84%
51% of 82 duels right on the average
40% of 10 situations better than 61%
Anubis10
50% -
0.62 -
71.7 -
0.79-
50% of 32 duels -
20% of 5 situations -
Ancient8
50% -
0.78 -
74.5 -
1.05-
59% of 17 duels -
57% of 7 situations -
Nuke7
71% -
0.76 -
80.4 -
1.29-
62% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zukoo3 plays

Across 78 matches zukoo3 averages K/R 0.71 and ADR 75.8; the rating across the 57 rated matches is 1.03. Biggest strength: Opening duels won at 58%, better than 96% of level 8 players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 8 players. Averages 14.9 kills per match with 42% headshots. The strongest map is Dust 2 with a 50% win rate in 24 matches. In 21 of 57 matches the rating was 1.10 or higher (37%), in 25 it was below 0.90. In 37 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.10. zukoo3 loses the most ELO in match 1 of the day (−16 ELO, win rate 45%). Things go best on Mirage (+50 ELO, win rate 48%). From match no. 5 of the day on, things go best: 65% win rate, +32 ELO. Improved over the last three months: K/R +0.14, Rating +0.18, ADR +15.0, Win rate +5 pp, ELO +149. Got weaker: Headshots −6 pp. Last 30 days: 37 matches, win rate 54%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.