zubna_nit

SK
On FACEIT since 2019 128 matches tracked 29 matches in 30 days
ELO ▲ 57
3,047
30-day peak: 3,047
Rank EU ▼ 170 places
#6,425
SK #37 in SK
30 days · prev. #6,255 · best #6,234
Last updated:

How does zubna_nit play?

Rating 1.13 (from 85 matches) K/R 0.78 ADR 82.9 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 85 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 32% weak 0.75 to 0.89 13% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 26%+14 pp · Ø 12% better than 89%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 3.1
Knife kills 5 in 128 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 65%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 8x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 4.1+0.3 · Ø 3.8 better than 58%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp, ELO +173
= Stayed the same
K/R at 0.79, ADR at 82.8, Headshots at 54%
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.78). Slightly above the average (0.75).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +59 ELO
20 matches · 60% win rate
On Tuesdays −28 ELO, win rate 56%

zubna_nit loses the most ELO in match 3 of the day: +59 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.05 · Mirage
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
76% better than 99%
0.74 better than 39%
78.5 better than 31%
1.08 better than 54%
52% of 118 duels better than 46%
55% of 11 situations better than 90%
Dust 224
67% better than 87%
0.75 better than 45%
81.7 better than 47%
1.14-
64% of 47 duels better than 94%
64% of 11 situations better than 95%
Cache21
67% better than 74%
0.87 better than 82%
86.9 better than 57%
1.18 better than 68%
67% of 63 duels better than 97%
0% of 8 situations better than 1%
Inferno16
63% right on the average
0.75 better than 39%
80.8 better than 37%
1.01-
59% of 32 duels better than 62%
20% of 5 situations better than 11%
Anubis15
67% better than 83%
0.89 better than 93%
91.8 better than 89%
1.27-
55% of 65 duels better than 64%
33% of 15 situations better than 37%
Ancient9
33% -
0.78 -
84.2 -
1.02-
42% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zubna_nit plays

Across 128 matches zubna_nit averages K/R 0.78 and ADR 82.9; the rating across the 85 rated matches is 1.13. Biggest strength: Utility hit rate at 41%, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 54% headshots. The strongest map is Mirage with a 76% win rate in 41 matches. In 40 of 85 matches the rating was 1.10 or higher (47%), in 18 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.21. zubna_nit loses the most ELO in match 3 of the day (+59 ELO, win rate 60%). Things go best in match 2 of the day (+44 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +44 ELO. Improved over the last three months: Win rate +6 pp, ELO +173. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.79, ADR at 82.8, Headshots at 54%. Last 30 days: 29 matches, win rate 66%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.