zubaria11

Kosovo
On FACEIT since 2026 282 matches tracked 42 matches in 30 days
ELO ▼ 282
2,275
30-day peak: 2,557
Rank EU
#108,389
Kosovo #1,018 in Kosovo
Last updated:

How does zubaria11 play?

Rating 1.01 K/R 0.73 ADR 78.3 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 282 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.6
Knife kills 12 in 282 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 32%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 24x 4K, 1 ace in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +62
= Stayed the same
Headshots at 37%, Win rate at 47%
▼ Got worse
K/R −0.04, Rating −0.10, ADR −4.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −118 ELO
52 matches · 46% win rate
In match 2 of the day −110 ELO
53 matches · 30% win rate
Between 12:00 and 18:00 −120 ELO, win rate 43%
On Tuesdays +60 ELO, win rate 41%

zubaria11 loses the most ELO on Dust 2: −118 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.23 · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
52% right on the average
0.73 better than 44%
79.3 better than 41%
1.03 better than 48%
52% of 457 duels better than 54%
37% of 43 situations better than 46%
Dust 252
46% better than 29%
0.76 better than 59%
81.2 right on the average
1.04 right on the average
57% of 298 duels better than 79%
52% of 31 situations better than 85%
Ancient49
45% better than 27%
0.72 better than 37%
78.5 better than 33%
0.98 better than 31%
48% of 264 duels better than 31%
42% of 36 situations better than 60%
Inferno27
48% better than 36%
0.72 better than 30%
77.1 better than 21%
1.05 better than 44%
51% of 119 duels better than 41%
47% of 19 situations better than 71%
Anubis26
42% better than 18%
0.70 better than 28%
74.6 better than 15%
0.97 better than 26%
52% of 104 duels right on the average
25% of 32 situations better than 19%
Cache22
55% -
0.76 -
79.7 -
1.06-
54% of 82 duels -
33% of 21 situations -
Nuke21
38% better than 7%
0.66 better than 8%
70.5 better than 5%
0.93 better than 11%
39% of 84 duels better than 2%
38% of 16 situations better than 48%
Vertigo3
33% -
0.74 -
77.6 -
0.95-
57% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zubaria11 plays

Across 282 matches zubaria11 averages K/R 0.73, ADR 78.3 and a rating of 1.01. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 37% headshots. The strongest map is Cache with a 55% win rate in 22 matches. In 101 of 282 matches the rating was 1.10 or higher (36%), in 105 it was below 0.90. In 195 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. zubaria11 loses the most ELO on Dust 2 (−118 ELO, win rate 46%). Things go best on Anubis (+81 ELO, win rate 42%). Match no. 4 of the day goes best: 63% win rate, +60 ELO. Improved over the last three months: ELO +62. Got weaker: K/R −0.04, Rating −0.10, ADR −4.8. Unchanged in recent months: Headshots at 37%, Win rate at 47%. Last 30 days: 42 matches, win rate 33%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.