zspace-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average42% of opening duels won and so well below the average (50%).
Clutch
Weakness9% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.80 K/D and so clearly below the average (0.99).
Impact
WeaknessExactly 2 kills in 10.5% of rounds and so well below the average (13.1%).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.62 (at the start 0.67). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98. Last 3 months: 0.82 (at the start 0.89). Well below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 82.3. Last 3 months: 72.5 (at the start 76.3). Clearly below the average (79.2).
Share of headshot kills
Best month: June 2026 with 54%. Last 3 months unchanged at 54%. Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 54% (at the start 57%). Well above the average (48%).
Best month: October 2026 with 1,952. Last 3 months: 1,895 (at the start 1,480).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.76 · Ancient
- Most kills in a match: 36 · Inferno
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How zspace- plays
Across 103 matches zspace- averages K/R 0.63, ADR 73.2 and a rating of 0.83. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: Rating at 0.83, better than only 2% of level 8 players. Averages 13.5 kills per match with 54% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 17 of 103 matches the rating was 1.10 or higher (17%), in 64 it was below 0.90. In 82 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. Things go best on Mirage (+25 ELO, win rate 52%). Improved over the last three months: ELO +415. Got weaker: K/R −0.05, Rating −0.07, Win rate −3 pp. Unchanged in recent months: ADR at 72.5, Headshots at 54%. Last 30 days: 22 matches, win rate 45%, net ELO +62.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.