zq1v-_-

South Korea
On FACEIT since 2026 120 matches tracked 33 matches in 30 days
ELO ▼ 10
2,111
30-day peak: 2,166
Rank EU
#176,606
South Korea #2,355 in South Korea
Last updated:

How does zq1v-_- play?

Rating 1.03 (from 81 matches) K/R 0.75 ADR 82.5 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.05+0.03 · Ø 1.02 better than 59%
Pistol kills per match 2.7
Knife kills 3 in 120 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 90%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 4x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.08, Win rate +6 pp, ELO +301
= Stayed the same
K/R at 0.77, ADR at 82.8, Headshots at 43%
▼ Got worse
Nothing clear

Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −68 ELO
40 matches · 45% win rate
In match 1 of the day −32 ELO
29 matches · 38% win rate

zq1v-_- loses the most ELO on Mirage: −68 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
45% better than 28%
0.73 better than 44%
82.8 better than 62%
0.95 better than 23%
51% of 117 duels right on the average
36% of 14 situations better than 44%
Anubis33
55% better than 62%
0.79 better than 75%
84.9 better than 72%
1.13 better than 82%
54% of 120 duels better than 70%
9% of 11 situations better than 2%
Dust 214
64% -
0.68 -
76.9 -
0.94-
56% of 50 duels -
57% of 7 situations -
Inferno10
60% -
0.78 -
88.3 -
1.06-
62% of 21 duels -
0% of 2 situations -
Nuke9
22% -
0.75 -
78.5 -
1.17-
50% of 30 duels -
30% of 10 situations -
Ancient8
50% -
0.72 -
81.3 -
1.01-
44% of 41 duels -
50% of 4 situations -
Cache5
60% -
0.71 -
76.0 -
0.88-
56% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zq1v-_- plays

Across 120 matches zq1v-_- averages K/R 0.75 and ADR 82.5; the rating across the 81 rated matches is 1.03. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 43% headshots. The strongest map is Dust 2 with a 64% win rate in 14 matches. In 32 of 81 matches the rating was 1.10 or higher (40%), in 28 it was below 0.90. In 33 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. zq1v-_- loses the most ELO on Mirage (−68 ELO, win rate 45%). Things go best in match 3 of the day (+50 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +50 ELO. Improved over the last three months: Rating +0.08, Win rate +6 pp, ELO +301. Unchanged in recent months: K/R at 0.77, ADR at 82.8, Headshots at 43%. Last 30 days: 33 matches, win rate 55%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.