zozerrrrr

Niger
On FACEIT since 2025 130 matches tracked 39 matches in 30 days
Last updated:

How does zozerrrrr play?

Rating 1.01 (from 80 matches) K/R 0.72 ADR 80.8 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 80 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 15x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.35, ADR −4.7, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −46 ELO
26 matches · 46% win rate
On Ancient −25 ELO
30 matches · 60% win rate
Between 18:00 and 24:00 −15 ELO, win rate 46%
On Thursdays +30 ELO, win rate 42%

zozerrrrr loses the most ELO from match 5 of the day: −46 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 1.80 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
54% better than 60%
0.71 better than 34%
80.3 better than 45%
0.99 better than 33%
39% of 109 duels better than 4%
41% of 22 situations better than 60%
Mirage35
49% better than 37%
0.71 better than 33%
78.5 better than 36%
1.06 better than 57%
51% of 65 duels right on the average
38% of 16 situations right on the average
Ancient30
60% better than 77%
0.80 better than 74%
90.6 better than 86%
1.05 better than 57%
47% of 73 duels better than 25%
15% of 13 situations better than 6%
Anubis16
50% better than 40%
0.69 better than 24%
78.1 better than 32%
1.01-
55% of 65 duels better than 68%
20% of 5 situations better than 11%
Inferno10
40% -
0.71 -
73.6 -
0.91-
36% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zozerrrrr plays

Across 130 matches zozerrrrr averages K/R 0.72 and ADR 80.8; the rating across the 80 rated matches is 1.01. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Ancient with a 60% win rate in 30 matches. In 29 of 80 matches the rating was 1.10 or higher (36%), in 28 it was below 0.90. In 62 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: June 2026 at 1.33. zozerrrrr loses the most ELO from match 5 of the day (−46 ELO, win rate 46%). Things go best on Mirage (+29 ELO, win rate 49%). Match no. 2 of the day goes best: 57% win rate, +30 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.05, Rating −0.35, ADR −4.7, Win rate −3 pp. Last 30 days: 39 matches, win rate 49%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.