zotsuki666

Canada
On FACEIT since 2022 174 matches tracked 48 matches in 30 days
ELO ▼ 99
1,853
30-day peak: 2,092
Rank NA ▼ 5,378 places
#11,507
30 days · prev. #6,129 · best #6,129
Last updated:

How does zotsuki666 play?

Rating 0.95 K/R 0.66 ADR 73.2 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 174 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 29%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 2.3
Knife kills 3 in 174 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 34%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 16x 4K, 1 ace in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
Whether zotsuki666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 174 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Best month: August 2026 with 0.69.

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −63 ELO
38 matches · 39% win rate
On Mirage −61 ELO
37 matches · 51% win rate
Between 0:00 and 6:00 −51 ELO, win rate 46%
On Saturdays −49 ELO, win rate 36%

zotsuki666 loses the most ELO in match 2 of the day: −63 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 1.69 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
55% better than 65%
0.67 better than 23%
72.1 better than 14%
0.97 better than 37%
50% of 153 duels right on the average
59% of 41 situations better than 93%
Mirage37
51% better than 52%
0.65 better than 17%
68.9 better than 8%
0.94 better than 27%
43% of 129 duels better than 13%
44% of 27 situations better than 68%
Anubis28
54% better than 58%
0.64 better than 11%
73.3 better than 17%
0.95 better than 26%
46% of 101 duels better than 23%
29% of 17 situations better than 28%
Inferno19
32% better than 4%
0.65 better than 14%
75.9 better than 24%
0.90 better than 12%
47% of 79 duels better than 25%
36% of 14 situations better than 47%
Nuke19
42% better than 14%
0.70 better than 23%
77.8 better than 27%
1.00 better than 30%
55% of 76 duels better than 62%
15% of 13 situations better than 4%
Ancient17
71% better than 95%
0.68 better than 22%
78.1 better than 36%
0.99 better than 41%
45% of 69 duels better than 17%
30% of 20 situations better than 29%
Cache10
50% -
0.63 -
69.6 -
0.92-
42% of 36 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zotsuki666 plays

Across 174 matches zotsuki666 averages K/R 0.66, ADR 73.2 and a rating of 0.95. Biggest strength: Utility hit rate at 43%, better than 93% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 14.5 kills per match with 39% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 53 of 174 matches the rating was 1.10 or higher (30%), in 73 it was below 0.90. In 174 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. zotsuki666 loses the most ELO in match 2 of the day (−63 ELO, win rate 39%). Things go best on Dust 2 (+108 ELO, win rate 55%). From match no. 5 of the day on, things go best: 59% win rate, +108 ELO. Last 30 days: 48 matches, win rate 40%, net ELO −170.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.