zoro

USA
234 matches tracked 56 matches in 30 days
ELO ▲ 105
2,535
30-day peak: 2,608
Rank NA ▼ 31 places
#1,385
US #740 in US
30 days · prev. #1,354 · best #1,354
Last updated:

How does zoro play?

Rating 1.04 K/R 0.76 ADR 85.5 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 234 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 21%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 88%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.4
Knife kills 4 in 234 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 64%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 60%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 38x 4K, 3 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 59%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 73%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 86.1, Win rate at 49%
▼ Got worse
Headshots −5 pp, ELO −245

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +18 ELO
27 matches · 37% win rate
On Sundays −140 ELO, win rate 33%

zoro loses the most ELO in match 4 of the day: +18 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.54 · Mirage

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
47% better than 30%
0.74 better than 46%
84.6 better than 65%
1.02 better than 42%
49% of 517 duels better than 35%
32% of 37 situations better than 31%
Anubis46
54% better than 53%
0.82 better than 82%
90.2 better than 88%
1.14 better than 78%
58% of 216 duels better than 82%
32% of 28 situations better than 33%
Dust 240
50% better than 43%
0.72 better than 35%
79.6 better than 40%
1.01 better than 35%
46% of 181 duels better than 17%
33% of 21 situations better than 36%
Ancient36
53% right on the average
0.78 better than 64%
90.3 better than 85%
1.02 better than 41%
53% of 194 duels better than 56%
33% of 15 situations better than 38%
Cache13
46% -
0.77 -
84.8 -
1.05-
48% of 66 duels -
50% of 4 situations -
Nuke5
0% -
0.72 -
76.1 -
1.00-
39% of 38 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zoro plays

Across 234 matches zoro averages K/R 0.76, ADR 85.5 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 55% headshots. The strongest map is Anubis with a 54% win rate in 46 matches. In 99 of 234 matches the rating was 1.10 or higher (42%), in 84 it was below 0.90. In 161 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. zoro loses the most ELO in match 4 of the day (+18 ELO, win rate 37%). Things go best on Anubis (+125 ELO, win rate 54%). Got weaker: Headshots −5 pp, ELO −245. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 86.1, Win rate at 49%. Last 30 days: 56 matches, win rate 54%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.