zorlaKOKA

Portugal
FACEIT verified FACEIT verified 243 matches tracked 33 matches in 30 days
ELO ▼ 110
2,107
30-day peak: 2,240
Rank EU
#178,356
Portugal #2,308 in Portugal
Last updated:

How does zorlaKOKA play?

Rating 0.76 (from 172 matches) K/R 0.56 ADR 68.5 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.76
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 28%
Rating distribution from 172 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 4% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 48%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.77 K/D and so well below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.77−0.25 · Ø 1.02 better than 1%
Pistol kills per match 2.3 from the last 172

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.3).

2K rounds 9.8%−3.6 pp · Ø 13.4% better than 1%
3K rounds 1.5%−2.6 pp · Ø 4.1% better than 1%
MVPs per match 1.5−0.8 · Ø 2.3 better than 1%
4Ks and aces 3x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 66%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +12 pp
= Stayed the same
Rating at 0.74, ADR at 66.6
▼ Got worse
K/R −0.04, Win rate −10 pp, ELO −351

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.51
MayJunJulAugSepOct

Best month: June 2026 with 0.60. Last 3 months: 0.54 (at the start 0.58). Well below the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −141 ELO
27 matches · 30% win rate
On Mirage −72 ELO
26 matches · 42% win rate
On Thursdays −179 ELO, win rate 42%

zorlaKOKA loses the most ELO on Dust 2: −141 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Inferno
  2. Most kills in a match: 28 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno56
57% better than 64%
0.56 better than 1%
65.6 better than 2%
0.79 better than 1%
40% of 185 duels better than 3%
27% of 15 situations better than 22%
Ancient44
68% better than 92%
0.59 better than 2%
70.0 better than 5%
0.85 better than 5%
52% of 151 duels better than 54%
31% of 13 situations better than 32%
Dust 227
30% better than 2%
0.54 better than 1%
66.3 better than 2%
0.72 better than 1%
41% of 132 duels better than 7%
21% of 19 situations better than 11%
Mirage26
42% better than 20%
0.51 better than 1%
67.3 better than 3%
0.68 better than 1%
39% of 140 duels better than 3%
27% of 11 situations better than 20%
Cache11
27% -
0.42 -
56.9 -
0.64-
36% of 36 duels -
0% of 2 situations -
Anubis5
40% -
0.55 -
68.3 -
0.67-
61% of 23 duels -
-
Overpass3
67% -
0.62 -
73.7 -
0.76-
67% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zorlaKOKA plays

Across 243 matches zorlaKOKA averages K/R 0.56 and ADR 68.5; the rating across the 172 rated matches is 0.76. Biggest strength: Utility damage per round at 5.3, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.76, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.4 kills per match with 51% headshots. The strongest map is Ancient with a 68% win rate in 44 matches. In 13 of 172 matches the rating was 1.10 or higher (8%), in 123 it was below 0.90. In 84 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 0.86. zorlaKOKA loses the most ELO on Dust 2 (−141 ELO, win rate 30%). Things go best on Ancient (+181 ELO, win rate 68%). Match no. 3 of the day goes best: 58% win rate, +50 ELO. Improved over the last three months: Headshots +12 pp. Got weaker: K/R −0.04, Win rate −10 pp, ELO −351. Unchanged in recent months: Rating at 0.74, ADR at 66.6. Last 30 days: 33 matches, win rate 45%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.