zooee

Mongolia
162 matches tracked 21 matches in 30 days
Last updated:

How does zooee play?

Rating 0.96 (from 141 matches) K/R 0.65 ADR 68.9 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 25% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (0.98).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.93−0.05 · Ø 0.98 better than 28%
Pistol kills per match 2.7
Knife kills 1 in 162 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (12.9%).

2K rounds 10.8%−2.1 pp · Ø 12.9% better than 5%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 37%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 9x 4K, 3 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 31%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.38+0.12 · Ø 0.26 better than 77%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.09, ADR +6.8, Win rate +16 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.65 (at the start 0.59). Clearly below the average (0.71).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
55 matches · 38% win rate
On Mirage −35 ELO
30 matches · 50% win rate
On Mondays −20 ELO, win rate 39%

zooee loses the most ELO in match 1 of the day: −50 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.34 · Dust 2
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
48% better than 43%
0.66 better than 22%
69.6 better than 8%
0.99 better than 48%
51% of 178 duels better than 55%
20% of 35 situations better than 8%
Anubis34
65% better than 88%
0.70 better than 41%
73.4 better than 17%
1.05 better than 70%
46% of 123 duels better than 27%
41% of 22 situations better than 58%
Mirage30
50% right on the average
0.60 better than 6%
64.0 better than 2%
0.91 better than 20%
49% of 75 duels better than 46%
57% of 21 situations better than 90%
Inferno26
31% better than 5%
0.66 better than 25%
71.3 better than 14%
0.92 better than 27%
49% of 74 duels better than 45%
21% of 14 situations better than 13%
Ancient22
36% better than 10%
0.65 better than 13%
69.5 better than 3%
0.94 better than 30%
51% of 69 duels better than 55%
27% of 11 situations better than 24%
Cache3
67% -
0.55 -
56.9 -
0.84-
40% of 5 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zooee plays

Across 162 matches zooee averages K/R 0.65 and ADR 68.9; the rating across the 141 rated matches is 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 82% of level 7 players. Most room to improve: Damage per round (ADR) at 68.9, better than only 4% of level 7 players. Averages 15.0 kills per match with 46% headshots. The strongest map is Anubis with a 65% win rate in 34 matches. In 40 of 141 matches the rating was 1.10 or higher (28%), in 71 it was below 0.90. In 75 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: July 2026 at 1.02. zooee loses the most ELO in match 1 of the day (−50 ELO, win rate 38%). Things go best on Anubis (+4 ELO, win rate 65%). Match no. 2 of the day goes best: 56% win rate. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +6.8, Win rate +16 pp. Got weaker: Headshots −4 pp. Last 30 days: 21 matches, win rate 57%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.