zonixx

Germany
FACEIT verified FACEIT verified On FACEIT since 2013 194 matches tracked 49 matches in 30 days
Last updated:

How does zonixx play?

Rating 0.97 (from 144 matches) K/R 0.69 ADR 79.6 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 3%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 3.2 from the last 188
Knife kills 2 in 188 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 13%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 6%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 18x 4K, 0 aces in 113 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.5 utility damage per round and so well above the average (4.1).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 8.5+4.4 · Ø 4.1 better than 99%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 79.6
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −71

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.72. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −121 ELO
42 matches · 40% win rate
On Mirage −75 ELO
24 matches · 38% win rate
On Wednesdays −242 ELO, win rate 38%

zonixx loses the most ELO from match 5 of the day: −121 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
52% better than 46%
0.73 better than 41%
85.9 better than 72%
1.00 better than 33%
50% of 169 duels better than 39%
45% of 31 situations better than 71%
Ancient41
54% better than 53%
0.65 better than 9%
74.6 better than 14%
0.88 better than 6%
56% of 75 duels better than 70%
25% of 28 situations better than 18%
Mirage24
38% better than 6%
0.65 better than 10%
72.2 better than 10%
0.89 better than 6%
47% of 43 duels better than 23%
14% of 14 situations better than 3%
Cache21
57% -
0.76 -
85.5 -
1.07-
57% of 67 duels -
31% of 13 situations -
Inferno20
65% better than 76%
0.68 better than 10%
77.3 better than 20%
0.98-
53% of 47 duels better than 37%
20% of 5 situations better than 11%
Anubis16
63% better than 80%
0.69 better than 22%
76.5 better than 24%
1.03 better than 44%
45% of 51 duels better than 15%
14% of 7 situations better than 6%
Overpass3
67% -
0.75 -
89.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How zonixx plays

Across 194 matches zonixx averages K/R 0.69 and ADR 79.6; the rating across the 144 rated matches is 0.97. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 46 of 144 matches the rating was 1.10 or higher (32%), in 64 it was below 0.90. In 113 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. zonixx loses the most ELO from match 5 of the day (−121 ELO, win rate 40%). Things go best in match 3 of the day (+100 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +100 ELO. Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −71. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 79.6. Last 30 days: 49 matches, win rate 53%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.