zonGdb

USA
On FACEIT since 2019 173 matches tracked 92 matches in 30 days
ELO ▲ 202
2,246
30-day peak: 2,246
Rank NA ▲ 1,250 places
#3,660
USA #1,980 in USA
30 days · prev. #4,910 · best #3,609
Last updated:

How does zonGdb play?

Rating 1.01 K/R 0.73 ADR 80.8 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 173 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.7
Knife kills 3 in 173 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 25x 4K, 5 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 14%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether zonGdb is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 173 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
37 matches · 57% win rate
In match 1 of the day +17 ELO
45 matches · 51% win rate
Between 6:00 and 12:00 −57 ELO, win rate 51%
On Tuesdays +73 ELO, win rate 52%

zonGdb loses the most ELO on Dust 2: −2 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
59% better than 80%
0.73 better than 46%
82.1 better than 58%
1.03 right on the average
48% of 221 duels better than 32%
35% of 26 situations better than 41%
Dust 237
57% better than 70%
0.76 better than 62%
84.4 better than 70%
1.05 better than 56%
53% of 160 duels better than 60%
45% of 20 situations better than 72%
Inferno22
64% better than 82%
0.77 better than 61%
82.8 better than 54%
1.07 right on the average
56% of 101 duels better than 63%
33% of 15 situations better than 32%
Anubis20
60% better than 78%
0.64 better than 10%
72.1 better than 9%
0.89 better than 9%
44% of 96 duels better than 14%
30% of 10 situations better than 29%
Ancient18
33% better than 5%
0.65 better than 12%
74.7 better than 17%
0.85 better than 5%
49% of 77 duels better than 37%
29% of 14 situations better than 29%
Cache14
64% -
0.80 -
87.1 -
1.09-
56% of 70 duels -
43% of 7 situations -
Nuke11
55% -
0.72 -
76.4 -
0.97-
56% of 43 duels -
18% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zonGdb plays

Across 173 matches zonGdb averages K/R 0.73, ADR 80.8 and a rating of 1.01. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 65 of 173 matches the rating was 1.10 or higher (38%), in 70 it was below 0.90. In 173 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: August 2026 at 1.12. zonGdb loses the most ELO on Dust 2 (−2 ELO, win rate 57%). Things go best in match 2 of the day (+151 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +151 ELO. Last 30 days: 92 matches, win rate 59%, net ELO +145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.