zombie_2005
Name history of zombie_2005
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does zombie_2005 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average26% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.03 K/D and so just below the average (1.04).
Impact
WeaknessExactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average6.2 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months: 1.03 (at the start 0.95). Just below the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 83.0. Last 3 months: 80.9 (at the start 75.4). Just below the average (81.1).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 49% (at the start 54%). Slightly below the average (51%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 51% (at the start 53%). Just above the average (50%).
Best month: October 2026 with 2,945. Last 3 months: 2,731 (at the start 2,930).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 27%.
Patterns
From the last 221 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zombie_2005 loses the most ELO on Mirage: −26 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.35 · Ancient
- Most kills in a match: 36 · Dust 2
- Longest win streak: 6 wins in a row · Cache
Maps in detail
from the last 221 matchesCompared with players on the same level who have at least 15 matches on the map.
How zombie_2005 plays
Across 221 matches zombie_2005 averages K/R 0.71, ADR 80.1 and a rating of 1.02. Biggest strength: Utility damage per round at 6.2, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 52% win rate in 46 matches. In 83 of 221 matches the rating was 1.10 or higher (38%), in 85 it was below 0.90. In 191 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. zombie_2005 loses the most ELO on Mirage (−26 ELO, win rate 52%). Improved over the last three months: Rating +0.08, ADR +5.5. Got weaker: Headshots −5 pp, ELO −199. Unchanged in recent months: K/R at 0.71, Win rate at 51%. Last 30 days: 129 matches, win rate 50%, net ELO −56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.