zombieNikita

St. Martin
On FACEIT since 2022 147 matches tracked 66 matches in 30 days
ELO ▲ 90
2,249
30-day peak: 2,508
Rank EU
#116,630
St. Martin #41 in St. Martin
Last updated:

How does zombieNikita play?

Rating 0.97 (from 108 matches) K/R 0.74 ADR 82.4 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 3.1
Knife kills 6 in 147 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 8x 4K, 0 aces in 88 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.07, ADR −7.4, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −40 ELO
46 matches · 43% win rate
On Fridays +15 ELO, win rate 42%

zombieNikita loses the most ELO on Dust 2: −40 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Ancient
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
43% better than 22%
0.73 better than 46%
81.5 better than 55%
0.98 better than 32%
55% of 144 duels better than 70%
35% of 20 situations better than 42%
Mirage39
49% better than 42%
0.69 better than 27%
78.6 better than 40%
0.88 better than 8%
47% of 128 duels better than 26%
43% of 14 situations better than 66%
Ancient26
62% better than 80%
0.79 better than 73%
88.9 better than 85%
1.06 better than 61%
51% of 92 duels right on the average
38% of 13 situations better than 54%
Anubis18
56% better than 68%
0.81 better than 83%
86.1 better than 78%
1.08 better than 68%
57% of 70 duels better than 80%
33% of 6 situations better than 38%
Nuke9
44% -
0.79 -
83.7 -
0.97-
48% of 23 duels -
50% of 2 situations -
Inferno5
20% -
0.58 -
73.5 -
0.56-
25% of 4 duels -
-
Cache3
0% -
0.63 -
71.5 -
0.73-
73% of 15 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zombieNikita plays

Across 147 matches zombieNikita averages K/R 0.74 and ADR 82.4; the rating across the 108 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 54% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 36 of 108 matches the rating was 1.10 or higher (33%), in 46 it was below 0.90. In 88 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. zombieNikita loses the most ELO on Dust 2 (−40 ELO, win rate 43%). Things go best on Mirage (+12 ELO, win rate 49%). Improved over the last three months: Rating +0.06. Got weaker: K/R −0.07, ADR −7.4, Win rate −10 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 66 matches, win rate 52%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.