zombie1488

Russia
On FACEIT since 2021 235 matches tracked 103 matches in 30 days
ELO ▲ 181
3,254
30-day peak: 3,430
Rank EU ▼ 1,360 places
#2,961
Russia #815 in Russia
30 days · prev. #1,601 · best #1,601
Last updated:

How does zombie1488 play?

Rating 1.16 K/R 0.81 ADR 83.7 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 235 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 51%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.1
Knife kills 2 in 235 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 63%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 40x 4K, 5 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.15
▼ Got worse
K/R −0.04, ADR −4.3, Headshots −2 pp, Win rate −8 pp, ELO −98

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −91 ELO
74 matches · 64% win rate
On Dust 2 −61 ELO
62 matches · 44% win rate
On Tuesdays −75 ELO, win rate 45%

zombie1488 loses the most ELO on Mirage: −91 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Highest rating in a match: 2.66 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
64% better than 86%
0.84 better than 82%
86.0 better than 68%
1.20 better than 85%
57% of 337 duels better than 75%
26% of 57 situations better than 15%
Dust 262
44% better than 15%
0.78 better than 60%
83.3 better than 56%
1.12 better than 64%
55% of 263 duels better than 64%
37% of 27 situations better than 42%
Anubis40
48% better than 27%
0.78 better than 62%
78.1 better than 31%
1.11 better than 64%
58% of 144 duels better than 79%
27% of 30 situations better than 22%
Ancient39
64% better than 79%
0.83 better than 80%
85.8 better than 68%
1.19 better than 85%
57% of 219 duels better than 76%
48% of 25 situations better than 74%
Nuke13
46% -
0.77 -
78.8 -
1.08-
53% of 53 duels -
45% of 11 situations -
Cache4
75% -
1.05 -
105.3 -
1.53-
70% of 20 duels -
0% of 1 situations -
Inferno3
100% -
0.79 -
72.1 -
1.16-
60% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zombie1488 plays

Across 235 matches zombie1488 averages K/R 0.81, ADR 83.7 and a rating of 1.16. Biggest strength: K/D at 1.21, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 59% headshots. The strongest map is Ancient with a 64% win rate in 39 matches. In 129 of 235 matches the rating was 1.10 or higher (55%), in 59 it was below 0.90. In 161 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: September 2026 at 1.25. zombie1488 loses the most ELO on Mirage (−91 ELO, win rate 64%). Things go best in match 1 of the day (+192 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +192 ELO. Got weaker: K/R −0.04, ADR −4.3, Headshots −2 pp, Win rate −8 pp, ELO −98. Unchanged in recent months: Rating at 1.15. Last 30 days: 103 matches, win rate 52%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.