zolo_menta
How does zolo_menta play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (363 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average46% headshots and so clearly below the average (50%).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.19.
Damage per round (ADR)
Best month: May 2026 with 97.7. Last 3 months: 80.5 (at the start 87.8). Just below the average (80.7).
Share of headshot kills
Best month: March 2026 with 51%. Last 3 months: 46% (at the start 50%). Clearly below the average (50%).
Matches won (win rate)
Best month: August 2026 with 90%. Last 3 months: 50% (at the start 41%). Right on the average (50%).
Best month: September 2026 with 2,914.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 62%.
Patterns
From the last 418 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zolo_menta loses the most ELO on Ancient: −36 ELO, 58% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Anubis
- Highest rating in a match: 2.23 · Anubis
- Longest win streak: 9 wins in a row · Cache
Maps in detail
from the last 418 matchesCompared with players on the same level who have at least 15 matches on the map.
How zolo_menta plays
Across 418 matches zolo_menta averages K/R 0.72 and ADR 81.3; the rating across the 368 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 46% headshots. The strongest map is Ancient with a 58% win rate in 92 matches. In 128 of 368 matches the rating was 1.10 or higher (35%), in 149 it was below 0.90. In 363 matches with detailed stats: 61 4Ks and 6 aces. Best month by rating: August 2026 at 1.19. zolo_menta loses the most ELO on Ancient (−36 ELO, win rate 58%). Things go best on Dust 2 (+121 ELO, win rate 47%). Match no. 3 of the day goes best: 56% win rate, +101 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: ADR −7.3, Headshots −4 pp. Unchanged in recent months: K/R at 0.71. Last 30 days: 220 matches, win rate 50%, net ELO +147.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.