zolak11

Switzerland
On FACEIT since 2025 182 matches tracked 83 matches in 30 days
ELO ▼ 294
2,059
30-day peak: 2,455
Rank EU
#203,758
Switzerland #1,627 in Switzerland
Last updated:
Next update possible in 1h 52m

How does zolak11 play?

Rating 1.01 (from 161 matches) K/R 0.73 ADR 77.4 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 161 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.4
Knife kills 3 in 182 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.3%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 5 aces in 120 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +225
= Stayed the same
Rating at 1.00
▼ Got worse
K/R −0.04, ADR −4.5, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
39 matches · 49% win rate
On Mirage −25 ELO
60 matches · 40% win rate
On Fridays ±0 ELO, win rate 34%

zolak11 loses the most ELO on Dust 2: −50 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Anubis
  2. Most kills in a match: 44 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
40% better than 13%
0.71 better than 37%
76.2 better than 28%
0.98 better than 35%
51% of 191 duels right on the average
38% of 42 situations right on the average
Dust 239
49% better than 40%
0.70 better than 31%
74.5 better than 18%
0.97 better than 28%
51% of 131 duels right on the average
44% of 27 situations better than 69%
Anubis31
74% better than 97%
0.76 better than 62%
80.2 better than 46%
1.10 better than 74%
54% of 123 duels better than 65%
52% of 21 situations better than 85%
Ancient22
36% better than 7%
0.75 better than 54%
79.1 better than 36%
1.05 better than 58%
39% of 62 duels better than 2%
56% of 9 situations better than 88%
Inferno12
58% -
0.74 -
79.8 -
0.97-
50% of 38 duels -
50% of 2 situations -
Nuke9
56% -
0.73 -
72.7 -
1.01-
47% of 34 duels -
44% of 9 situations -
Cache8
0% -
0.80 -
81.0 -
1.07-
69% of 35 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zolak11 plays

Across 182 matches zolak11 averages K/R 0.73 and ADR 77.4; the rating across the 161 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Anubis with a 74% win rate in 31 matches. In 66 of 161 matches the rating was 1.10 or higher (41%), in 69 it was below 0.90. In 120 matches with detailed stats: 11 4Ks and 5 aces. Best month by rating: September 2026 at 1.05. zolak11 loses the most ELO on Dust 2 (−50 ELO, win rate 49%). Things go best on Anubis (+25 ELO, win rate 74%). Match no. 4 of the day goes best: 59% win rate, +25 ELO. Improved over the last three months: Headshots +5 pp, ELO +225. Got weaker: K/R −0.04, ADR −4.5, Win rate −4 pp. Unchanged in recent months: Rating at 1.00. Last 30 days: 83 matches, win rate 41%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.