zogen

Ukraine
On FACEIT since 2017 209 matches tracked 69 matches in 30 days
ELO ▲ 389
3,498
30-day peak: 3,557
Rank EU ▲ 242 places
#1,102
Ukraine #78 in Ukraine
30 days · prev. #1,344 · best #932
Last updated:

How does zogen play?

Rating 1.12 (from 163 matches) K/R 0.79 ADR 82.3 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 163 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.1
Knife kills 7 in 209 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 72%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 24x 4K, 0 aces in 117 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.32).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.56+0.24 · Ø 0.32 better than 95%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.77, ADR at 81.3, Headshots at 61%, ELO at 3,467
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.77 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
36 matches · 47% win rate
On Ancient −29 ELO
38 matches · 50% win rate
Between 18:00 and 24:00 −157 ELO, win rate 49%
On Thursdays +2 ELO, win rate 41%

zogen loses the most ELO on Dust 2: −57 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
58% better than 65%
0.81 better than 72%
83.7 better than 57%
1.14 better than 73%
58% of 355 duels better than 79%
37% of 51 situations better than 43%
Ancient38
50% better than 31%
0.76 right on the average
79.0 better than 32%
1.10 better than 63%
53% of 90 duels right on the average
41% of 17 situations better than 57%
Dust 236
47% better than 21%
0.74 better than 41%
79.3 better than 36%
1.05 better than 41%
49% of 119 duels better than 30%
50% of 12 situations better than 78%
Anubis23
61% better than 71%
0.83 better than 82%
86.7 better than 74%
1.20 better than 87%
63% of 57 duels better than 94%
29% of 7 situations better than 26%
Nuke12
75% -
0.76 -
81.9 -
1.09-
62% of 37 duels -
0% of 4 situations -
Cache6
67% -
0.76 -
85.5 -
1.15-
56% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zogen plays

Across 209 matches zogen averages K/R 0.79 and ADR 82.3; the rating across the 163 rated matches is 1.12. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 61% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 77 of 163 matches the rating was 1.10 or higher (47%), in 42 it was below 0.90. In 117 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: June 2026 at 1.25. zogen loses the most ELO on Dust 2 (−57 ELO, win rate 47%). Things go best in match 1 of the day (+302 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +302 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.77, ADR at 81.3, Headshots at 61%, ELO at 3,467. Last 30 days: 69 matches, win rate 57%, net ELO +239.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.