zocholl

Poland
170 matches tracked 29 matches in 30 days
Last updated:

How does zocholl play?

Rating 0.99 K/R 0.69 ADR 74.2 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 170 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just above the average (48%).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.01+0.04 · Ø 0.97 better than 55%
Pistol kills per match 2.6
Knife kills 3 in 170 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).

2K rounds 12.2%−0.6 pp · Ø 12.8% better than 26%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 24%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 1 ace in 149 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 86%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 46%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +18 pp, ELO +390
= Stayed the same
Rating at 0.98, Headshots at 49%
▼ Got worse
K/R −0.06, ADR −5.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.71).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −36 ELO
46 matches · 52% win rate
On Dust 2 −22 ELO
35 matches · 43% win rate
Between 18:00 and 24:00 −1 ELO, win rate 43%
On Wednesdays −17 ELO, win rate 35%

zocholl loses the most ELO on Mirage: −36 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.67 · Inferno
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% better than 54%
0.73 right on the average
76.0 better than 31%
1.04 better than 61%
49% of 134 duels better than 42%
30% of 43 situations better than 28%
Dust 235
43% better than 27%
0.67 better than 24%
72.0 better than 14%
0.97 better than 36%
45% of 103 duels better than 21%
35% of 26 situations better than 43%
Ancient23
43% better than 27%
0.64 better than 12%
71.4 better than 11%
0.89 better than 14%
46% of 56 duels better than 26%
29% of 14 situations better than 28%
Nuke23
65% better than 81%
0.76 better than 53%
82.0 better than 50%
1.09 better than 63%
65% of 80 duels better than 96%
22% of 18 situations better than 13%
Anubis17
47% better than 39%
0.63 better than 11%
69.4 better than 6%
0.92 better than 20%
42% of 57 duels better than 12%
41% of 17 situations better than 54%
Cache10
30% -
0.61 -
66.2 -
0.87-
59% of 29 duels -
71% of 7 situations -
Inferno10
60% -
0.76 -
86.1 -
1.07-
69% of 49 duels -
17% of 6 situations -
Vertigo6
33% -
0.62 -
67.3 -
0.91-
41% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zocholl plays

Across 170 matches zocholl averages K/R 0.69, ADR 74.2 and a rating of 0.99. Biggest strength: Utility hit rate at 43%, better than 93% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 15.1 kills per match with 49% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 57 of 170 matches the rating was 1.10 or higher (34%), in 75 it was below 0.90. In 149 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. zocholl loses the most ELO on Mirage (−36 ELO, win rate 52%). Improved over the last three months: Win rate +18 pp, ELO +390. Got weaker: K/R −0.06, ADR −5.4. Unchanged in recent months: Rating at 0.98, Headshots at 49%. Last 30 days: 29 matches, win rate 38%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.