znq_MSL

Turkey
164 matches tracked 36 matches in 30 days
Last updated:

How does znq_MSL play?

Rating 1.06 (from 138 matches) K/R 0.81 ADR 85.9 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 138 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
AWPerEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.9
Knife kills 1 in 164 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 88%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 25x 4K, 4 aces in 118 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.3).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 1.8−2.5 · Ø 4.3 better than 3%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 48%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.06, ADR at 86.9
▼ Got worse
Headshots −4 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months unchanged at 0.81. Clearly above the average (0.73).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −26 ELO
23 matches · 48% win rate
On Dust 2 −17 ELO
51 matches · 61% win rate
On Sundays −13 ELO, win rate 44%

znq_MSL loses the most ELO on Anubis: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.16 · Cache
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
61% better than 83%
0.82 better than 88%
89.4 better than 89%
1.06 better than 69%
52% of 251 duels better than 59%
41% of 22 situations better than 61%
Mirage40
43% better than 24%
0.78 better than 76%
82.4 better than 65%
1.06 better than 68%
46% of 158 duels better than 26%
21% of 14 situations better than 12%
Anubis23
48% better than 38%
0.83 better than 86%
85.3 better than 74%
1.08 better than 70%
56% of 87 duels better than 77%
46% of 13 situations better than 74%
Inferno22
64% better than 84%
0.86 better than 92%
92.2 better than 92%
1.13 better than 77%
59% of 119 duels better than 84%
20% of 5 situations better than 13%
Ancient12
33% -
0.77 -
84.1 -
1.04-
58% of 38 duels -
17% of 6 situations -
Nuke9
44% -
0.78 -
83.2 -
1.00-
53% of 34 duels -
25% of 4 situations -
Cache6
17% -
0.75 -
68.6 -
0.97-
48% of 33 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How znq_MSL plays

Across 164 matches znq_MSL averages K/R 0.81 and ADR 85.9; the rating across the 138 rated matches is 1.06. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 17.9 kills per match with 54% headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 59 of 138 matches the rating was 1.10 or higher (43%), in 42 it was below 0.90. In 118 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. znq_MSL loses the most ELO on Anubis (−26 ELO, win rate 48%). Things go best in match 4 of the day (+37 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +37 ELO. Got weaker: Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.06, ADR at 86.9. Last 30 days: 36 matches, win rate 42%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.