zmj_Gera

Ukraine
On FACEIT since 2022 137 matches tracked 59 matches in 30 days
Last updated:

How does zmj_Gera play?

Rating 1.07 K/R 0.76 ADR 81.9 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 137 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.11+0.07 · Ø 1.04 better than 74%
Pistol kills per match 2.8
Zeus kills1 in 137 matches
Knife kills 3 in 137 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 51%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 32%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 15x 4K, 0 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 17%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 13%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
ELO +489
= Stayed the same
Headshots at 55%, Win rate at 58%
▼ Got worse
K/R −0.08, Rating −0.14, ADR −4.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.82). Right on the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
26 matches · 46% win rate
From match 5 of the day −27 ELO
27 matches · 48% win rate
Between 18:00 and 24:00 −34 ELO, win rate 47%
On Mondays +18 ELO, win rate 52%

zmj_Gera loses the most ELO on Ancient: −27 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.38 · Mirage
  3. Most kills in a match: 44 · Overpass

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
54% better than 57%
0.74 right on the average
81.4 better than 52%
1.05 better than 54%
53% of 150 duels better than 59%
21% of 33 situations better than 11%
Mirage33
70% better than 97%
0.83 better than 86%
90.5 better than 88%
1.20 better than 90%
58% of 137 duels better than 83%
52% of 21 situations better than 86%
Ancient26
46% better than 30%
0.74 right on the average
78.9 better than 37%
1.01 better than 42%
54% of 92 duels better than 63%
33% of 21 situations better than 37%
Anubis19
63% better than 83%
0.73 better than 44%
79.0 better than 39%
1.07 better than 60%
59% of 64 duels better than 87%
20% of 15 situations better than 13%
Nuke16
69% better than 89%
0.71 better than 29%
75.5 better than 19%
1.01 better than 36%
65% of 57 duels better than 96%
56% of 9 situations better than 84%

Compared with players on the same level who have at least 15 matches on the map.

How zmj_Gera plays

Across 137 matches zmj_Gera averages K/R 0.76, ADR 81.9 and a rating of 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · all ELO ranges players. Averages 16.2 kills per match with 55% headshots. The strongest map is Mirage with a 70% win rate in 33 matches. In 65 of 137 matches the rating was 1.10 or higher (47%), in 42 it was below 0.90. In 108 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. zmj_Gera loses the most ELO on Ancient (−27 ELO, win rate 46%). Things go best in match 3 of the day (+34 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +34 ELO. Improved over the last three months: ELO +489. Got weaker: K/R −0.08, Rating −0.14, ADR −4.9. Unchanged in recent months: Headshots at 55%, Win rate at 58%. Last 30 days: 59 matches, win rate 59%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.