zlazzy4

Russia
On FACEIT since 2022 400 matches tracked 102 matches in 30 days
Last updated:

How does zlazzy4 play?

Rating 0.90 K/R 0.65 ADR 75.1 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 400 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 34%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.89−0.11 · Ø 1.00 better than 11%
Pistol kills per match 2.8
Knife kills 20 in 400 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.2%).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 15%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 41x 4K, 1 ace in 311 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.3).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 7.0+2.7 · Ø 4.3 better than 95%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.06, ADR +5.8, ELO +392
= Stayed the same
Headshots at 52%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.66 (at the start 0.61). Clearly below the average (0.73).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −162 ELO
78 matches · 53% win rate
On Anubis −72 ELO
86 matches · 50% win rate
Between 12:00 and 18:00 −160 ELO, win rate 46%
On Mondays +35 ELO, win rate 41%

zlazzy4 loses the most ELO on Ancient: −162 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.16 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
50% right on the average
0.67 better than 24%
75.3 better than 28%
0.94 better than 27%
52% of 368 duels better than 61%
33% of 58 situations better than 36%
Dust 295
49% better than 43%
0.60 better than 4%
72.0 better than 14%
0.82 better than 4%
38% of 382 duels better than 4%
37% of 46 situations better than 49%
Anubis86
50% better than 43%
0.71 better than 39%
79.0 better than 43%
0.99 better than 40%
48% of 366 duels better than 33%
35% of 49 situations better than 45%
Ancient78
53% better than 56%
0.63 better than 8%
75.2 better than 20%
0.87 better than 7%
41% of 346 duels better than 6%
38% of 50 situations right on the average
Cache23
52% -
0.67 -
73.3 -
0.91-
42% of 107 duels -
31% of 16 situations -
Inferno17
65% better than 85%
0.69 better than 27%
79.0 better than 41%
0.96 better than 25%
41% of 82 duels better than 9%
86% of 7 situations better than 99%
Nuke3
33% -
0.52 -
71.4 -
0.70-
33% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zlazzy4 plays

Across 400 matches zlazzy4 averages K/R 0.65, ADR 75.1 and a rating of 0.90. Biggest strength: Utility damage per round at 7.0, better than 95% of level 9 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 9 players. Averages 14.4 kills per match with 52% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 104 of 400 matches the rating was 1.10 or higher (26%), in 211 it was below 0.90. In 311 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: October 2026 at 0.96. zlazzy4 loses the most ELO on Ancient (−162 ELO, win rate 53%). Things go best in match 3 of the day (+111 ELO, win rate 56%). Match no. 4 of the day goes best: 60% win rate, −18 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +5.8, ELO +392. Got weaker: Win rate −7 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 102 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.