zlPHER

Mongolia
On FACEIT since 2023 255 matches tracked 23 matches in 30 days
ELO ▲ 59
3,477
30-day peak: 3,477
Rank SEA ▲ 12 places
#14
Mongolia #5 in Mongolia
30 days · prev. #26 · best #14
Last updated:

How does zlPHER play?

Rating 1.26 K/R 0.90 ADR 93.2 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 255 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 60%+8 pp · Ø 52% better than 92%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 69%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Strength
Where do the kills come from?

66% headshots and so well above the average (53%).

Headshot rate 66%+13 pp · Ø 53% better than 99%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.29+0.23 · Ø 1.06 better than 93%
Pistol kills per match 3.3
Knife kills 12 in 255 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.3%).

2K rounds 15.8%+2.2 pp · Ø 13.6% better than 88%
3K rounds 6.1%+1.8 pp · Ø 4.3% better than 94%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 71x 4K, 13 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.6−0.2 · Ø 3.8 better than 42%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +6.1
= Stayed the same
Headshots at 66%, Win rate at 58%, ELO at 3,477
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.90 (at the start 0.83). Well above the average (0.75).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −76 ELO
56 matches · 55% win rate
On Nuke −39 ELO
22 matches · 59% win rate
Between 0:00 and 6:00 −112 ELO, win rate 50%
On Thursdays −61 ELO, win rate 49%

zlPHER loses the most ELO on Dust 2: −76 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 3.25 · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
59% better than 69%
0.90 better than 93%
93.2 better than 91%
1.27 better than 94%
59% of 375 duels better than 84%
41% of 63 situations better than 57%
Dust 256
55% right on the average
0.89 better than 93%
95.0 better than 93%
1.25 better than 91%
59% of 248 duels better than 81%
44% of 36 situations better than 64%
Ancient48
56% right on the average
0.87 better than 90%
90.9 better than 86%
1.23 better than 90%
59% of 236 duels better than 84%
44% of 25 situations better than 66%
Nuke22
59% right on the average
0.91 better than 93%
92.5 better than 87%
1.31 better than 94%
67% of 99 duels better than 96%
44% of 9 situations better than 61%
Anubis18
61% better than 71%
0.96 better than 99%
97.3 better than 97%
1.34 better than 98%
59% of 87 duels better than 83%
27% of 15 situations better than 22%
Cache18
67% better than 74%
0.87 better than 83%
92.5 better than 81%
1.25 better than 86%
61% of 90 duels better than 81%
45% of 11 situations better than 69%
Inferno7
43% -
0.79 -
89.0 -
1.15-
56% of 39 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zlPHER plays

Across 255 matches zlPHER averages K/R 0.90, ADR 93.2 and a rating of 1.26. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 19.2 kills per match with 66% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 166 of 255 matches the rating was 1.10 or higher (65%), in 46 it was below 0.90. In 217 matches with detailed stats: 71 4Ks and 13 aces. Best month by rating: September 2026 at 1.30. zlPHER loses the most ELO on Dust 2 (−76 ELO, win rate 55%). Things go best on Mirage (+63 ELO, win rate 59%). Match no. 2 of the day goes best: 63% win rate, +137 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +6.1. Unchanged in recent months: Headshots at 66%, Win rate at 58%, ELO at 3,477. Last 30 days: 23 matches, win rate 65%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.