zjepxdd

Kyrgyzstan
On FACEIT since 2021 222 matches tracked 13 matches in 30 days
Last updated:

How does zjepxdd play?

Rating 0.97 K/R 0.70 ADR 75.6 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 222 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 2.5
Knife kills 3 in 222 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 61%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 18x 4K, 5 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.09, ADR +5.6, Win rate +10 pp
= Stayed the same
ELO at 1,946
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.73).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −122 ELO
37 matches · 35% win rate
On Ancient −66 ELO
42 matches · 45% win rate
Between 12:00 and 18:00 −183 ELO, win rate 40%
On Tuesdays −4 ELO, win rate 33%

zjepxdd loses the most ELO on Anubis: −122 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.20 · Mirage
  2. Most kills in a match: 31 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
58% better than 75%
0.78 better than 76%
82.1 better than 64%
1.06 better than 68%
59% of 217 duels better than 91%
49% of 39 situations better than 76%
Ancient42
45% better than 28%
0.66 better than 13%
72.0 better than 9%
0.92 better than 17%
43% of 136 duels better than 11%
29% of 31 situations better than 26%
Anubis37
35% better than 8%
0.72 better than 44%
76.8 better than 30%
0.98 better than 36%
49% of 139 duels better than 39%
27% of 15 situations better than 24%
Dust 233
42% better than 23%
0.71 better than 43%
75.8 better than 29%
0.99 better than 44%
50% of 127 duels right on the average
41% of 29 situations better than 61%
Nuke21
38% better than 7%
0.63 better than 3%
67.7 better than 2%
0.83 better than 1%
41% of 93 duels better than 5%
26% of 19 situations better than 18%
Cache14
43% -
0.66 -
73.5 -
0.91-
41% of 44 duels -
44% of 9 situations -
Inferno12
42% -
0.62 -
68.0 -
0.86-
33% of 48 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zjepxdd plays

Across 222 matches zjepxdd averages K/R 0.70, ADR 75.6 and a rating of 0.97. Most room to improve: 3K rounds at 3.3%, better than only 23% of level 9 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 62 matches. In 65 of 222 matches the rating was 1.10 or higher (29%), in 99 it was below 0.90. In 146 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: August 2026 at 1.02. zjepxdd loses the most ELO on Anubis (−122 ELO, win rate 35%). Things go best on Mirage (+34 ELO, win rate 58%). From match no. 5 of the day on, things go best: 55% win rate. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +5.6, Win rate +10 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: ELO at 1,946. Last 30 days: 13 matches, win rate 46%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.