Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).
Compared with 956 players on level 6, each player over up to their last 100 matches (50+).
Weapons and aim
Weakness37 of 100 kills by zirnij are headshots. 8 percentage points below the level 6 average (45%).
Impact
WeaknessAverages 1.7 round MVPs per match. 0.5 below the level 6 average (2.2).
Utility and deaths
Averagezirnij dies in 74 of 100 rounds. 1 percentage point above the level 6 average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
From the last 77 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zirnij loses the most ELO in match 1 of the day: +7 ELO, 19% win rate
Records and milestones
from recorded matches- Highest rating in a match: 0.52 · Anubis
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 26 · Anubis
Maps in detail
from the last 77 matchesCompared with players on the same level who have at least 15 matches on the map.
How zirnij plays
Across 77 matches zirnij averages K/R 0.66 and ADR 74.2; the rating across the 5 rated matches is 0.46. Most room to improve: Headshot rate at 37%, better than only 10% of level 6 players. Averages 14.4 kills per match with 37% headshots. The strongest map is Mirage with a 42% win rate in 31 matches. zirnij loses the most ELO in match 1 of the day (+7 ELO, win rate 19%). Things go best on Mirage (+7 ELO, win rate 42%). From match no. 5 of the day on, things go best: 61% win rate.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.