zirnij

Brazil
77 matches tracked
Last updated:

How does zirnij play?

Rating 0.46 (from 5 matches) K/R 0.66 ADR 74.2 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.46
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.04 ConsistencyShare of matches with a rating of 0.90 or higher. 0%
Rating from 5 of 77 matches
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Compared with 956 players on level 6, each player over up to their last 100 matches (50+).

Weapons and aim

Weakness
Where do the kills come from?

37 of 100 kills by zirnij are headshots. 8 percentage points below the level 6 average (45%).

Headshot rate 37%−8 pp better than 10%
K/D 0.88−0.11 better than 13%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Averages 1.7 round MVPs per match. 0.5 below the level 6 average (2.2).

MVPs per match 1.7−0.5 better than 7%

Utility and deaths

Average
Nades, flashes and deaths

zirnij dies in 74 of 100 rounds. 1 percentage point above the level 6 average (73%). Lower is better.

Deaths per round 74%+1 pp better than 38%

Progress

One value per month, dashed line is the level 6 average
Whether zirnij is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 77 before.

Kills per round (K/R)

0.58
JunJulAugSepOct

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +7 ELO
21 matches · 19% win rate

zirnij loses the most ELO in match 1 of the day: +7 ELO, 19% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.52 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 26 · Anubis

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
42% better than 21%
0.65 better than 15%
74.7 better than 26%
0.45-
44% of 59 duels better than 19%
54% of 13 situations better than 88%
Anubis12
33% -
0.73 -
76.5 -
0.52-
58% of 24 duels -
50% of 6 situations -
Ancient9
67% -
0.61 -
67.7 -
-
47% of 17 duels -
43% of 7 situations -
Dust 29
56% -
0.62 -
71.7 -
-
38% of 13 duels -
83% of 6 situations -
Cache8
50% -
0.64 -
78.6 -
0.44-
39% of 18 duels -
0% of 4 situations -
Nuke3
67% -
0.67 -
79.6 -
-
67% of 6 duels -
0% of 1 situations -
Overpass3
33% -
0.87 -
86.9 -
-
100% of 1 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zirnij plays

Across 77 matches zirnij averages K/R 0.66 and ADR 74.2; the rating across the 5 rated matches is 0.46. Most room to improve: Headshot rate at 37%, better than only 10% of level 6 players. Averages 14.4 kills per match with 37% headshots. The strongest map is Mirage with a 42% win rate in 31 matches. zirnij loses the most ELO in match 1 of the day (+7 ELO, win rate 19%). Things go best on Mirage (+7 ELO, win rate 42%). From match no. 5 of the day on, things go best: 61% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.