zirib

Uzbekistan
On FACEIT since 2024 114 matches tracked 20 matches in 30 days
Last updated:

How does zirib play?

Rating 0.96 K/R 0.70 ADR 81.8 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 114 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 28%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 44%−6 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 78%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 7%−3 pp · Ø 10% better than 41%
K/D 0.93−0.07 · Ø 1.00 better than 33%
Pistol kills per match 2.4
Zeus kills1 in 114 matches
Knife kills 2 in 114 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just above the average (3.9%).

2K rounds 13.0%0.0 pp · Ø 13.0% right on the average
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 65%
MVPs per match 2.1−0.1 · Ø 2.2 better than 48%
4Ks and aces 8x 4K, 2 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.26).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 72%
Enemies flashed per round 0.43+0.17 · Ø 0.26 better than 86%
Deaths per round 75%+3 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ADR +4.1
= Stayed the same
K/R at 0.70, Rating at 0.96
▼ Got worse
Headshots −5 pp, Win rate −4 pp, ELO −91

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months unchanged at 0.70. Just below the average (0.72).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −10 ELO
29 matches · 45% win rate
On Thursdays −34 ELO, win rate 38%

zirib loses the most ELO on Dust 2: −10 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.26 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
45% better than 34%
0.73 better than 62%
84.5 better than 80%
0.99 better than 54%
51% of 140 duels better than 59%
43% of 21 situations better than 70%
Mirage28
46% better than 35%
0.67 better than 28%
76.2 better than 38%
0.89 better than 17%
43% of 91 duels better than 15%
50% of 16 situations better than 81%
Nuke17
47% better than 29%
0.70 better than 39%
79.2 better than 51%
0.96 better than 35%
43% of 63 duels better than 15%
44% of 9 situations better than 59%
Ancient16
44% better than 30%
0.72 better than 60%
86.6 better than 88%
0.96 right on the average
41% of 83 duels better than 10%
17% of 6 situations better than 12%
Anubis14
29% -
0.71 -
83.2 -
0.99-
45% of 64 duels -
31% of 13 situations -
Inferno8
63% -
0.74 -
81.9 -
1.03-
43% of 40 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zirib plays

Across 114 matches zirib averages K/R 0.70, ADR 81.8 and a rating of 0.96. Most room to improve: Opening duels won at 44%, better than only 12% of level 6 players. Averages 15.4 kills per match with 45% headshots. The strongest map is Nuke with a 47% win rate in 17 matches. In 39 of 114 matches the rating was 1.10 or higher (34%), in 52 it was below 0.90. In 60 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. zirib loses the most ELO on Dust 2 (−10 ELO, win rate 45%). Things go best on Mirage (+4 ELO, win rate 46%). From match no. 5 of the day on, things go best: 65% win rate, −10 ELO. Improved over the last three months: ADR +4.1. Got weaker: Headshots −5 pp, Win rate −4 pp, ELO −91. Unchanged in recent months: K/R at 0.70, Rating at 0.96. Last 30 days: 20 matches, win rate 30%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.