zipped-

Faroe Islands
On FACEIT since 2024 231 matches tracked 95 matches in 30 days
ELO ▲ 404
2,379
30-day peak: 2,379
Rank EU
#78,387
Faroe Islands #123 in Faroe Islands
Last updated:

How does zipped- play?

Rating 1.04 K/R 0.75 ADR 80.2 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 231 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.9
Knife kills 8 in 231 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 38x 4K, 8 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +6.0, Headshots +6 pp, Win rate +9 pp, ELO +310
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
81 matches · 47% win rate
In match 4 of the day +31 ELO
28 matches · 39% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 43%
On Thursdays −24 ELO, win rate 34%

zipped- loses the most ELO on Mirage: −18 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 2.92 · Anubis

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
47% better than 30%
0.76 better than 57%
80.6 better than 47%
1.04 right on the average
53% of 453 duels better than 61%
31% of 32 situations better than 30%
Dust 265
60% better than 78%
0.75 right on the average
79.0 better than 40%
1.04 right on the average
50% of 324 duels better than 42%
50% of 42 situations better than 81%
Anubis31
48% better than 35%
0.79 better than 70%
85.4 better than 70%
1.09 better than 66%
50% of 146 duels better than 41%
47% of 17 situations better than 69%
Ancient22
32% better than 4%
0.70 better than 28%
76.6 better than 24%
0.97 better than 27%
40% of 113 duels better than 5%
35% of 20 situations better than 42%
Nuke20
45% better than 19%
0.76 right on the average
83.8 better than 56%
1.06 right on the average
51% of 90 duels better than 42%
20% of 5 situations better than 10%
Inferno9
78% -
0.65 -
69.6 -
0.97-
39% of 46 duels -
67% of 3 situations -
Cache3
33% -
0.63 -
72.9 -
0.82-
38% of 8 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zipped- plays

Across 231 matches zipped- averages K/R 0.75, ADR 80.2 and a rating of 1.04. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 56% headshots. The strongest map is Dust 2 with a 60% win rate in 65 matches. In 95 of 231 matches the rating was 1.10 or higher (41%), in 84 it was below 0.90. In 178 matches with detailed stats: 38 4Ks and 8 aces. Best month by rating: August 2026 at 1.15. zipped- loses the most ELO on Mirage (−18 ELO, win rate 47%). Things go best on Nuke (+56 ELO, win rate 45%). From match no. 5 of the day on, things go best: 60% win rate, −20 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +6.0, Headshots +6 pp, Win rate +9 pp, ELO +310. Last 30 days: 95 matches, win rate 54%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.