zikzaaak

Russia
On FACEIT since 2017 177 matches tracked 47 matches in 30 days
ELO ▲ 157
3,373
30-day peak: 3,373
Rank EU ▼ 261 places
#1,841
Russia #522 in Russia
30 days · prev. #1,580 · best #809
Last updated:

How does zikzaaak play?

Rating 1.00 (from 127 matches) K/R 0.74 ADR 79.9 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 127 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (42%).

Clutch 1v1 won 54%+12 pp · Ø 42% better than 98%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 3.0
Knife kills 2 in 177 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.5%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 20%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 12x 4K, 3 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so slightly above the average (34%).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, ELO +53
= Stayed the same
Rating at 1.00, ADR at 79.3
▼ Got worse
K/R −0.06, Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.72 (at the start 0.78). Slightly below the average (0.75).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −60 ELO
21 matches · 48% win rate
On Mirage −29 ELO
63 matches · 51% win rate
Between 12:00 and 18:00 −116 ELO, win rate 43%
On Sundays −60 ELO, win rate 32%

zikzaaak loses the most ELO in match 4 of the day: −60 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
51% better than 33%
0.72 better than 30%
79.4 better than 35%
0.93 better than 10%
46% of 169 duels better than 15%
47% of 15 situations better than 74%
Dust 243
63% better than 79%
0.72 better than 32%
78.8 better than 33%
0.97 better than 17%
50% of 105 duels better than 35%
56% of 16 situations better than 88%
Ancient23
57% better than 55%
0.71 better than 26%
78.5 better than 30%
0.98-
46% of 52 duels better than 15%
71% of 7 situations better than 98%
Anubis23
43% better than 14%
0.80 better than 72%
82.2 better than 53%
1.14 better than 74%
48% of 48 duels better than 25%
50% of 8 situations better than 76%
Nuke21
57% better than 46%
0.77 right on the average
82.5 better than 49%
1.13 better than 64%
43% of 54 duels better than 7%
44% of 9 situations better than 61%
Overpass4
50% -
0.73 -
80.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How zikzaaak plays

Across 177 matches zikzaaak averages K/R 0.74 and ADR 79.9; the rating across the 127 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 63% win rate in 43 matches. In 43 of 127 matches the rating was 1.10 or higher (34%), in 49 it was below 0.90. In 123 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: June 2026 at 1.16. zikzaaak loses the most ELO in match 4 of the day (−60 ELO, win rate 48%). Things go best from match 5 of the day (+180 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +180 ELO. Improved over the last three months: Headshots +5 pp, ELO +53. Got weaker: K/R −0.06, Win rate −4 pp. Unchanged in recent months: Rating at 1.00, ADR at 79.3. Last 30 days: 47 matches, win rate 53%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.