zigzag76

Russia
On FACEIT since 2022 211 matches tracked 65 matches in 30 days
ELO ▲ 249
3,057
30-day peak: 3,057
Rank EU ▲ 2,181 places
#6,501
Russia #1,840 in Russia
30 days · prev. #8,682 · best #6,423
Last updated:

How does zigzag76 play?

Rating 1.24 K/R 0.86 ADR 89.1 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 211 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.31+0.26 · Ø 1.05 better than 94%
Pistol kills per match 3.5
Zeus kills1 in 211 matches
Knife kills 2 in 211 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 84%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 48x 4K, 10 aces in 159 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 79%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 44%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +173
= Stayed the same
ADR at 88.2, Headshots at 53%, Win rate at 57%
▼ Got worse
K/R −0.05, Rating −0.07

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.85 (at the start 0.90). Clearly above the average (0.75).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −206 ELO
36 matches · 61% win rate
On Dust 2 −2 ELO
32 matches · 59% win rate
On Mondays ±0 ELO, win rate 52%

zigzag76 loses the most ELO on Ancient: −206 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.96 · Ancient

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
58% better than 65%
0.85 better than 84%
87.7 better than 75%
1.22 better than 88%
62% of 331 duels better than 93%
36% of 59 situations better than 41%
Ancient36
61% better than 70%
0.93 better than 97%
96.2 better than 95%
1.33 better than 97%
63% of 139 duels better than 95%
52% of 31 situations better than 83%
Anubis34
56% right on the average
0.87 better than 91%
87.0 better than 76%
1.25 better than 93%
57% of 100 duels better than 75%
31% of 29 situations better than 31%
Dust 232
59% better than 66%
0.88 better than 91%
90.6 better than 85%
1.30 better than 95%
54% of 111 duels better than 58%
55% of 29 situations better than 86%
Nuke19
68% better than 82%
0.82 better than 72%
85.6 better than 64%
1.18 better than 78%
49% of 67 duels better than 26%
43% of 14 situations better than 57%
Cache8
38% -
0.81 -
86.7 -
1.11-
48% of 27 duels -
0% of 5 situations -
Inferno4
0% -
0.72 -
78.2 -
0.93-
59% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zigzag76 plays

Across 211 matches zigzag76 averages K/R 0.86, ADR 89.1 and a rating of 1.24. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 19.0 kills per match with 53% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 131 of 211 matches the rating was 1.10 or higher (62%), in 38 it was below 0.90. In 159 matches with detailed stats: 48 4Ks and 10 aces. Best month by rating: October 2026 at 1.37. zigzag76 loses the most ELO on Ancient (−206 ELO, win rate 61%). Things go best on Mirage (+87 ELO, win rate 58%). Match no. 3 of the day goes best: 65% win rate, −60 ELO. Improved over the last three months: ELO +173. Got weaker: K/R −0.05, Rating −0.07. Unchanged in recent months: ADR at 88.2, Headshots at 53%, Win rate at 57%. Last 30 days: 65 matches, win rate 62%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.