zigasakuro

Ukraine
On FACEIT since 2019 40 matches tracked 40 matches in 30 days
Last updated:

How does zigasakuro play?

Rating 0.95 K/R 0.67 ADR 75.7 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36% on level 6
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 28% very weak below 0.75 20%
better than most on level 6 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 66%
Opening duels won 53%+3 pp better than 79%

Clutch

Weakness
Last one alive
Clutch 1v1 won 41%+2 pp better than 69%
Clutch 1v2 won 13%−9 pp better than 10%
Clutch kills per match 1.3−0.4 better than 22%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−5 pp better than 24%
AWP share of kills 20%+9 pp better than 84%
K/D 0.97−0.01 better than 47%
Pistol kills per match 2.9
Knife kills 3 in 40 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.1 pp better than 46%
Rounds with 3K 3.0%−0.8 pp better than 19%
MVPs per match 2.0−0.2 better than 33%
4Ks and aces 2x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 2.2−1.9 better than 10%
Enemies flashed per round 0.51+0.25 better than 94%
Rounds with a death 69%−4 pp better than 91%

Patterns

From the last 40 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Dust 2
  2. Highest rating in a match: 1.72 · Dust 2
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
56% better than 74%
0.74 better than 63%
83.5 better than 76%
1.04 better than 68%
55% of 86 duels better than 78%
33% of 6 situations better than 37%
Dust 29
56% -
0.61 -
70.0 -
0.86-
54% of 46 duels -
50% of 2 situations -
Anubis5
80% -
0.72 -
75.0 -
1.07-
43% of 14 duels -
67% of 6 situations -
Nuke4
25% -
0.69 -
76.4 -
0.87-
59% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zigasakuro plays

Across 40 matches zigasakuro averages K/R 0.67, ADR 75.7 and a rating of 0.95. Biggest strength: Rounds with a death at 69%. That is better than 91% of players on level 6. Most room to improve: Utility damage per round at 2.2. That is better than only 10% of players on level 6. On average 14.4 kills per match, 40% of them headshots. In 12 of 40 matches the rating was 1.10 or higher (30%), in 19 it was below 0.90. In 40 matches with detailed stats: 2 4Ks and 1 aces. Best month by rating: October 2026 at 0.95. Last 30 days: 40 matches, win rate 55%, ELO balance −32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.