zielek_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (51%).
Clutch
Average28% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 11.1% of rounds and so well below the average (13.3%).
Utility and deaths
Average2.6 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.71. Last 3 months: 0.63 (at the start 0.62). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.98. Last 3 months: 0.90 (at the start 0.88). Well below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 76.0. Last 3 months: 70.6 (at the start 66.8). Clearly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 46% (at the start 52%). Clearly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months unchanged at 47%. Slightly below the average (49%).
Best month: July 2026 with 2,219. Last 3 months: 1,973 (at the start 2,219).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 31%.
Patterns
From the last 130 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zielek_ loses the most ELO in match 3 of the day: +30 ELO, 30% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 30 · Cache
- Highest rating in a match: 1.84 · Cache
Maps in detail
from the last 130 matchesCompared with players on the same level who have at least 15 matches on the map.
How zielek_ plays
Across 130 matches zielek_ averages K/R 0.63, ADR 69.7 and a rating of 0.90. Most room to improve: Damage per round (ADR) at 69.7, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 47% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 32 of 130 matches the rating was 1.10 or higher (25%), in 64 it was below 0.90. In 95 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. zielek_ loses the most ELO in match 3 of the day (+30 ELO, win rate 30%). Things go best in match 1 of the day (+91 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +91 ELO. Got weaker: Headshots −6 pp, ELO −246. Unchanged in recent months: K/R at 0.63, Rating at 0.90, ADR at 70.6, Win rate at 47%. Last 30 days: 20 matches, win rate 55%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.