zidzera666

North Korea
44 matches tracked 44 matches in 30 days
ELO ▲ 159
1,733
30-day peak: 1,733
Rank SEA ▼ 2,752 places
#12,151
30 days · prev. #9,399 · best #8,664
Last updated:

How does zidzera666 play?

Rating 1.19 K/R 0.87 ADR 98.1 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 44 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 20% good 1.10 to 1.29 32% normal 0.90 to 1.09 11% weak 0.75 to 0.89 23% very weak below 0.75 5%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average. Higher headshot rate than the level 8 average.
EntryDamageHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 62%+12 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.22 K/D and so well above the average (0.99).

Headshot rate 55%+8 pp · Ø 47% better than 88%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.22+0.23 · Ø 0.99 better than 97%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 79%
3K rounds 6.3%+2.4 pp · Ø 3.9% better than 98%
MVPs per match 3.2+1.0 · Ø 2.2 better than 99%
4Ks and aces 8x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 63%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Patterns

Soon this shows where zidzera666 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.50 · Ancient
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
58% -
0.81 -
97.4 -
1.11-
55% of 76 duels -
80% of 5 situations -
Ancient11
73% -
0.97 -
105.6 -
1.32-
72% of 76 duels -
38% of 13 situations -
Dust 211
18% -
0.76 -
82.3 -
1.02-
47% of 49 duels -
43% of 7 situations -
Anubis6
50% -
0.89 -
105.8 -
1.24-
69% of 35 duels -
20% of 5 situations -
Cache4
75% -
1.06 -
115.4 -
1.49-
72% of 32 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zidzera666 plays

Across 44 matches zidzera666 averages K/R 0.87, ADR 98.1 and a rating of 1.19. Biggest strength: Damage per round (ADR) at 98.1, better than 99% of level 8 players. Averages 19.7 kills per match with 55% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 27 of 44 matches the rating was 1.10 or higher (61%), in 12 it was below 0.90. In 44 matches with detailed stats: 8 4Ks and 1 ace. Last 30 days: 44 matches, win rate 52%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.