zibzubzibzib

Mongolia
On FACEIT since 2023 318 matches tracked 150 matches in 30 days
ELO ▲ 327
3,077
30-day peak: 3,124
Rank EU ▲ 3,887 places
#5,334
Mongolia #28 in Mongolia
30 days · prev. #9,221 · best #4,803
Last updated:

How does zibzubzibzib play?

Rating 1.08 (from 281 matches) K/R 0.75 ADR 85.6 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 281 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 64%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.10+0.03 · Ø 1.07 better than 55%
Pistol kills per match 2.6
Knife kills 15 in 318 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.6%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 68%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 48x 4K, 6 aces in 251 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (3.8).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 6.7+2.9 · Ø 3.8 better than 96%
Enemies flashed per round 0.53+0.21 · Ø 0.32 better than 93%
Deaths per round 68%−2 pp · Ø 70% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.19, ADR +5.8
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −5 pp, ELO −61

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.68). Just above the average (0.75).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −159 ELO
54 matches · 48% win rate
On Anubis −54 ELO
28 matches · 50% win rate
On Cache −50 ELO
50 matches · 52% win rate

zibzubzibzib loses the most ELO on Ancient: −159 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.04 · Cache
  3. Longest win streak: 8 wins in a row · Overpass

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
60% better than 69%
0.77 better than 54%
86.3 better than 69%
1.12 better than 63%
53% of 281 duels right on the average
39% of 36 situations better than 49%
Mirage57
56% better than 55%
0.70 better than 22%
83.2 better than 54%
1.03 better than 37%
55% of 190 duels better than 64%
45% of 29 situations better than 70%
Ancient54
48% better than 26%
0.76 right on the average
86.0 better than 69%
1.05 better than 46%
48% of 184 duels better than 23%
33% of 30 situations better than 37%
Cache50
52% better than 27%
0.79 right on the average
90.4 better than 73%
1.13 better than 53%
57% of 178 duels better than 60%
39% of 44 situations better than 52%
Inferno35
54% better than 28%
0.72 better than 24%
83.1 better than 45%
1.04 better than 24%
49% of 120 duels better than 16%
27% of 15 situations better than 20%
Anubis28
50% better than 32%
0.72 better than 33%
83.2 better than 57%
1.02 better than 34%
52% of 114 duels better than 46%
36% of 11 situations better than 43%
Nuke22
45% better than 14%
0.78 better than 55%
85.5 better than 64%
1.10 better than 56%
48% of 64 duels better than 21%
47% of 15 situations better than 68%
Overpass4
100% -
0.70 -
77.3 -
1.41-
-
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zibzubzibzib plays

Across 318 matches zibzubzibzib averages K/R 0.75 and ADR 85.6; the rating across the 281 rated matches is 1.08. Biggest strength: Utility damage per round at 6.7, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Dust 2 with a 60% win rate in 68 matches. In 130 of 281 matches the rating was 1.10 or higher (46%), in 86 it was below 0.90. In 251 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: September 2026 at 1.11. zibzubzibzib loses the most ELO on Ancient (−159 ELO, win rate 48%). Things go best on Nuke (+150 ELO, win rate 45%). Improved over the last three months: K/R +0.09, Rating +0.19, ADR +5.8. Got weaker: Headshots −4 pp, Win rate −5 pp, ELO −61. Last 30 days: 150 matches, win rate 55%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.