zhumong_
How does zhumong_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.03).
Impact
AverageExactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.80. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.13. Last 3 months: 1.02 (at the start 0.94). Just below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 84.6. Last 3 months: 81.5 (at the start 75.5). Just above the average (80.7).
Share of headshot kills
Best month: June 2026 with 53%. Last 3 months: 50% (at the start 44%). Right on the average (50%).
Matches won (win rate)
Best month: October 2026 with 61%. Last 3 months: 60% (at the start 43%). Well above the average (50%).
Best month: October 2026 with 2,069. Last 3 months: 2,069 (at the start 1,629).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 119 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zhumong_ loses the most ELO in match 1 of the day: −57 ELO, 35% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 41 · Dust 2
- Highest rating in a match: 2.10 · Dust 2
Maps in detail
from the last 119 matchesCompared with players on the same level who have at least 15 matches on the map.
How zhumong_ plays
Across 119 matches zhumong_ averages K/R 0.72, ADR 79.3 and a rating of 0.99. Biggest strength: 3K rounds at 5.0%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 45 of 119 matches the rating was 1.10 or higher (38%), in 44 it was below 0.90. In 77 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.13. zhumong_ loses the most ELO in match 1 of the day (−57 ELO, win rate 35%). Things go best from match 5 of the day (+1 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +1 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +6.0, Headshots +6 pp, Win rate +17 pp, ELO +440. Last 30 days: 57 matches, win rate 61%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.