zhsh

Finland
On FACEIT since 2021 275 matches tracked 94 matches in 30 days
Last updated:

How does zhsh play?

Rating 0.92 K/R 0.66 ADR 74.3 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 275 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 35%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.91−0.12 · Ø 1.03 better than 9%
Pistol kills per match 2.8
Knife kills 14 in 275 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 7%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 18x 4K, 3 aces in 194 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 7.0+2.9 · Ø 4.1 better than 95%
Enemies flashed per round 0.65+0.35 · Ø 0.30 better than 98%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +12 pp, ELO +176
= Stayed the same
Headshots at 42%
▼ Got worse
K/R −0.07, Rating −0.06, ADR −7.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
70 matches · 50% win rate
On Anubis −28 ELO
34 matches · 59% win rate
Between 6:00 and 12:00 −26 ELO, win rate 43%
On Saturdays −53 ELO, win rate 41%

zhsh loses the most ELO on Dust 2: −46 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
50% better than 43%
0.69 better than 25%
78.6 better than 37%
0.95 better than 22%
52% of 438 duels better than 54%
40% of 53 situations better than 56%
Dust 270
50% better than 42%
0.64 better than 8%
70.1 better than 5%
0.89 better than 7%
46% of 261 duels better than 19%
22% of 37 situations better than 13%
Anubis34
59% better than 70%
0.65 better than 10%
73.9 better than 13%
0.90 better than 9%
45% of 141 duels better than 18%
33% of 15 situations better than 40%
Ancient33
36% better than 8%
0.64 better than 6%
69.6 better than 3%
0.88 better than 7%
46% of 140 duels better than 20%
19% of 16 situations better than 10%
Inferno16
63% better than 81%
0.70 better than 29%
82.9 better than 55%
0.99 better than 30%
43% of 54 duels better than 12%
40% of 10 situations better than 58%
Nuke14
71% -
0.66 -
68.7 -
0.95-
20% of 54 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zhsh plays

Across 275 matches zhsh averages K/R 0.66, ADR 74.3 and a rating of 0.92. Biggest strength: Utility damage per round at 7.0, better than 95% of level 10 · all ELO ranges players. Most room to improve: Rating at 0.92, better than only 8% of level 10 · all ELO ranges players. Averages 14.6 kills per match with 42% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 74 of 275 matches the rating was 1.10 or higher (27%), in 140 it was below 0.90. In 194 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 0.96. zhsh loses the most ELO on Dust 2 (−46 ELO, win rate 50%). Things go best on Mirage (+146 ELO, win rate 50%). Match no. 2 of the day goes best: 68% win rate, +75 ELO. Improved over the last three months: Win rate +12 pp, ELO +176. Got weaker: K/R −0.07, Rating −0.06, ADR −7.0. Unchanged in recent months: Headshots at 42%. Last 30 days: 94 matches, win rate 56%, net ELO +166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.