zhoomaBek

Kazakhstan
On FACEIT since 2017 59 matches tracked 27 matches in 30 days
Last updated:

How does zhoomaBek play?

Rating 1.19 K/R 0.83 ADR 88.0 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 59 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,750-2,999 ELO

Compared with 11,472 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 13%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 44%−8 pp · Ø 52% better than 12%
AWP share of kills 42%+30 pp · Ø 12% better than 99%
K/D 1.26+0.21 · Ø 1.05 better than 92%
Pistol kills per match 2.9
Knife kills 2 in 59 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.5%).

2K rounds 16.5%+3.0 pp · Ø 13.5% better than 95%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 4x 4K, 2 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.84, Rating at 1.19, ADR at 88.3
▼ Got worse
Win rate −9 pp

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
27 matches · 56% win rate

zhoomaBek loses the most ELO on Mirage: −25 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.34 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
56% better than 62%
0.89 better than 93%
94.4 better than 93%
1.26 better than 94%
67% of 147 duels better than 99%
40% of 15 situations better than 56%
Dust 219
63% better than 82%
0.88 better than 92%
90.1 better than 84%
1.27 better than 94%
60% of 108 duels better than 86%
43% of 14 situations better than 62%
Inferno7
0% -
0.64 -
72.2 -
0.92-
44% of 27 duels -
40% of 5 situations -
Nuke4
25% -
0.62 -
66.8 -
0.86-
65% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zhoomaBek plays

Across 59 matches zhoomaBek averages K/R 0.83, ADR 88.0 and a rating of 1.19. Biggest strength: Opening duels won at 61%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 44% headshots. The strongest map is Dust 2 with a 63% win rate in 19 matches. In 35 of 59 matches the rating was 1.10 or higher (59%), in 13 it was below 0.90. In 27 matches with detailed stats: 4 4Ks and 2 aces. zhoomaBek loses the most ELO on Mirage (−25 ELO, win rate 56%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.19, ADR at 88.3. Last 30 days: 27 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.