zhonn

Turkey
On FACEIT since 2017 118 matches tracked 74 matches in 30 days
ELO ▲ 534
2,034
30-day peak: 2,081
Rank EU
#219,529
Turkey #6,359 in Turkey
Last updated:

How does zhonn play?

Rating 0.96 (from 73 matches) K/R 0.71 ADR 78.0 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 3.1
Zeus kills2 in 118 matches
Knife kills 1 in 118 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.3%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 15%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 10x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −5.7

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −49 ELO
20 matches · 45% win rate
On Anubis −23 ELO
24 matches · 46% win rate
Between 0:00 and 6:00 −17 ELO, win rate 43%
On Saturdays ±0 ELO, win rate 48%

zhonn loses the most ELO in match 2 of the day: −49 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.02 · Anubis
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
56% better than 66%
0.70 better than 31%
77.0 better than 30%
0.96 better than 25%
58% of 127 duels better than 84%
44% of 18 situations better than 69%
Mirage29
59% better than 78%
0.75 better than 57%
81.1 better than 54%
0.97 better than 31%
52% of 48 duels better than 58%
30% of 10 situations better than 27%
Anubis24
46% better than 28%
0.69 better than 26%
77.0 better than 28%
0.99-
53% of 55 duels better than 61%
50% of 8 situations better than 80%
Cache8
50% -
0.65 -
72.6 -
0.88-
62% of 37 duels -
75% of 8 situations -
Inferno5
60% -
0.79 -
84.0 -
1.06-
60% of 10 duels -
-
Ancient4
25% -
0.72 -
79.3 -
0.97-
55% of 11 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zhonn plays

Across 118 matches zhonn averages K/R 0.71 and ADR 78.0; the rating across the 73 rated matches is 0.96. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.96, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Mirage with a 59% win rate in 29 matches. In 24 of 73 matches the rating was 1.10 or higher (33%), in 31 it was below 0.90. In 73 matches with detailed stats: 10 4Ks and 0 aces. zhonn loses the most ELO in match 2 of the day (−49 ELO, win rate 45%). Things go best on Mirage (+7 ELO, win rate 59%). Match no. 1 of the day goes best: 60% win rate, −18 ELO. Improved over the last three months: Headshots +4 pp, Win rate +7 pp. Got weaker: K/R −0.06, ADR −5.7. Last 30 days: 74 matches, win rate 55%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.