zhmr

Kazakhstan
82 matches tracked 21 matches in 30 days
Last updated:

How does zhmr play?

Rating 1.04 K/R 0.74 ADR 81.6 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. Higher headshot rate than the level 5 average.
ClutcherMulti-killsHeadshots
better than most on level 5 about average weaker than most
Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 48%−1 pp · Ø 49% better than 43%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 81%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (44%).

Headshot rate 54%+10 pp · Ø 44% better than 93%
AWP share of kills 9%−2 pp · Ø 11% better than 47%
K/D 1.03+0.06 · Ø 0.97 better than 79%
Pistol kills per match 2.4
Knife kills 10 in 82 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.7%).

2K rounds 11.9%−0.8 pp · Ø 12.7% better than 31%
3K rounds 4.6%+0.9 pp · Ø 3.7% better than 86%
MVPs per match 2.3+0.2 · Ø 2.1 better than 76%
4Ks and aces 19x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 71%
Enemies flashed per round 0.27+0.02 · Ø 0.25 better than 61%
Deaths per round 72%−1 pp · Ø 73% better than 70%

Progress

One value per month, dashed line is the level 5 average
Whether zhmr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
22 matches · 55% win rate
Between 18:00 and 24:00 +39 ELO, win rate 45%
On Saturdays −29 ELO, win rate 45%

zhmr loses the most ELO on Mirage: −25 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Nuke
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
55% better than 70%
0.82 better than 91%
85.1 better than 82%
1.17 better than 94%
52% of 88 duels better than 69%
53% of 17 situations better than 86%
Dust 220
45% better than 37%
0.69 better than 43%
79.1 better than 56%
0.93 better than 35%
45% of 83 duels better than 27%
23% of 13 situations better than 15%
Anubis17
65% better than 91%
0.76 better than 75%
86.1 better than 85%
1.08 better than 84%
52% of 69 duels better than 66%
64% of 14 situations better than 97%
Ancient15
40% better than 18%
0.71 better than 54%
75.9 better than 36%
0.95 better than 48%
44% of 61 duels better than 22%
27% of 15 situations better than 26%
Nuke4
50% -
0.91 -
95.3 -
1.38-
41% of 22 duels -
83% of 6 situations -
Inferno3
33% -
0.32 -
52.9 -
0.41-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zhmr plays

Across 82 matches zhmr averages K/R 0.74, ADR 81.6 and a rating of 1.04. Biggest strength: Headshot rate at 54%, better than 93% of level 5 players. Averages 16.0 kills per match with 54% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 32 of 82 matches the rating was 1.10 or higher (39%), in 32 it was below 0.90. In 82 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 1.13. zhmr loses the most ELO on Mirage (−25 ELO, win rate 55%). Things go best on Dust 2 (+12 ELO, win rate 45%). Last 30 days: 21 matches, win rate 48%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.