zhen9BQ

Belarus
On FACEIT since 2022 245 matches tracked 81 matches in 30 days
ELO ▲ 139
2,104
30-day peak: 2,104
Rank EU
#179,549
Belarus #4,184 in Belarus
Last updated:

How does zhen9BQ play?

Rating 1.03 (from 210 matches) K/R 0.76 ADR 82.1 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 210 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.4
Knife kills 7 in 245 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 32x 4K, 3 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.76, Rating at 1.03, ADR at 82.3, Headshots at 54%, ELO at 2,055
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −37 ELO
29 matches · 48% win rate
On Ancient −25 ELO
29 matches · 59% win rate
On Sundays −12 ELO, win rate 43%

zhen9BQ loses the most ELO on Anubis: −37 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Most kills in a match: 46 · Cache
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
48% better than 37%
0.77 better than 67%
84.5 better than 71%
1.06 better than 61%
50% of 326 duels better than 43%
44% of 27 situations better than 69%
Mirage71
54% better than 63%
0.76 better than 61%
81.0 better than 52%
1.00 better than 42%
51% of 321 duels right on the average
47% of 30 situations better than 76%
Ancient29
59% better than 71%
0.78 better than 69%
86.6 better than 76%
1.02 better than 46%
55% of 173 duels better than 72%
50% of 8 situations better than 82%
Anubis29
48% better than 40%
0.74 right on the average
81.3 better than 54%
0.98 better than 34%
59% of 145 duels better than 87%
43% of 14 situations better than 63%
Nuke20
40% better than 12%
0.75 better than 45%
77.2 better than 25%
1.04 better than 46%
47% of 93 duels better than 20%
67% of 6 situations better than 95%
Inferno15
47% better than 28%
0.72 better than 32%
76.3 better than 21%
1.12-
59% of 61 duels better than 78%
33% of 3 situations better than 32%
Cache4
50% -
0.77 -
79.9 -
1.01-
51% of 35 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zhen9BQ plays

Across 245 matches zhen9BQ averages K/R 0.76 and ADR 82.1; the rating across the 210 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Ancient with a 59% win rate in 29 matches. In 88 of 210 matches the rating was 1.10 or higher (42%), in 79 it was below 0.90. In 189 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. zhen9BQ loses the most ELO on Anubis (−37 ELO, win rate 48%). Things go best on Dust 2 (+39 ELO, win rate 48%). Match no. 3 of the day goes best: 59% win rate, +24 ELO. Improved over the last three months: Win rate +11 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.03, ADR at 82.3, Headshots at 54%, ELO at 2,055. Last 30 days: 81 matches, win rate 54%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.