zhaox-

UY
225 matches tracked
Last updated:

How does zhaox- play?

Rating 1.08 (from 172 matches) K/R 0.75 ADR 84.3 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78% on level 8
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 172 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 49%−1 pp better than 38%

Clutch

Average
Last one alive
Clutch 1v1 won 39%+1 pp better than 55%
Clutch 1v2 won 22%+2 pp better than 57%
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−6 pp better than 16%
AWP share of kills 1%−9 pp better than 7%
K/D 1.06+0.06 better than 72%
Pistol kills per match 2.5
Knife kills 1 in 225 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.8 pp better than 69%
Rounds with 3K 4.6%+0.7 pp better than 77%
MVPs per match 2.4+0.2 better than 69%
4Ks and aces 43x 4K, 1 ace in 176 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 58%
Utility damage per round 5.9+1.6 better than 86%
Enemies flashed per round 0.57+0.29 better than 96%
Rounds with a death 71%−1 pp better than 68%

Progress

One value per month, dashed line is the Level 8 average
Whether zhaox- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 206 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.84
JulAugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 225 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −109 ELO
128 matches · 45% wins
On Mirage −64 ELO
52 matches · 42% wins
Between 6:00 and 12:00 −170 ELO, win rate 42%
On Tuesdays −43 ELO, win rate 33%

zhaox- loses the most ELO from match 5 of the day: −109 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Inferno
  2. Highest rating in a match: 2.93 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
42% better than 22%
0.73 level
81.1 better than 57%
1.03 better than 57%
46% of 219 duels better than 24%
36% of 33 situations better than 47%
Dust 247
47% better than 37%
0.71 better than 41%
79.5 better than 48%
1.02 better than 53%
46% of 213 duels better than 25%
25% of 24 situations better than 20%
Inferno40
58% better than 67%
0.79 better than 79%
87.9 better than 85%
1.15 better than 86%
53% of 161 duels better than 61%
32% of 25 situations better than 38%
Ancient34
71% better than 97%
0.81 better than 86%
89.5 better than 91%
1.19 better than 96%
57% of 168 duels better than 84%
37% of 27 situations better than 46%
Anubis20
50% better than 43%
0.70 better than 31%
78.8 better than 38%
0.99 better than 41%
50% of 68 duels better than 44%
44% of 18 situations better than 67%
Cache18
50% -
0.82 -
96.6 -
1.11-
55% of 92 duels -
46% of 13 situations -
Nuke13
46% -
0.74 -
81.6 -
1.09-
46% of 72 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zhaox- plays

Across 225 matches zhaox- averages K/R 0.75 and ADR 84.3; the rating across the 172 rated matches is 1.08. Biggest strength: Utility damage per round at 5.9. That is better than 86% of players on level 8. Most room to improve: Headshot rate at 41%. That is better than only 16% of players on level 8. On average 16.9 kills per match, 41% of them headshots. The strongest map is Ancient with a 71% win rate in 34 matches. In 77 of 172 matches the rating was 1.10 or higher (45%), in 58 it was below 0.90. In 176 matches with detailed stats: 43 4Ks and 1 aces. Best month by rating: September 2026 at 1.18. zhaox- loses the most ELO from match 5 of the day (−109 ELO, win rate 45%). Things go best in match 1 of the day (+51 ELO, win rate 65%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.