zha1r

Mongolia
146 matches tracked 65 matches in 30 days
Last updated:

How does zha1r play?

Rating 1.02 K/R 0.73 ADR 80.7 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 146 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.02).

Headshot rate 49%−2 pp · Ø 51% better than 44%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.01−0.01 · Ø 1.02 better than 40%
Pistol kills per match 3.4
Knife kills 8 in 146 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.3%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 13%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 19%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 26x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.6 · Ø 4.1 better than 67%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +305
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.17, ADR −10.2, Win rate −6 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.70 (at the start 0.82). Slightly below the average (0.73).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −30 ELO
26 matches · 35% win rate
On Wednesdays ±0 ELO, win rate 36%

zha1r loses the most ELO in match 3 of the day: −30 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Highest rating in a match: 2.18 · Cache
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
54% better than 59%
0.77 better than 62%
83.5 better than 63%
1.08 better than 65%
57% of 259 duels better than 81%
29% of 24 situations better than 22%
Dust 231
42% better than 16%
0.69 better than 27%
79.7 better than 45%
0.98 better than 30%
51% of 162 duels right on the average
27% of 22 situations better than 21%
Anubis22
59% better than 70%
0.71 better than 35%
78.2 better than 37%
0.99 better than 33%
50% of 94 duels better than 40%
60% of 15 situations better than 91%
Ancient16
63% better than 86%
0.70 better than 29%
78.3 better than 35%
0.99 better than 36%
54% of 63 duels better than 65%
0% of 6 situations better than 1%
Cache9
44% -
0.78 -
87.3 -
1.06-
45% of 55 duels -
67% of 6 situations -
Nuke9
33% -
0.69 -
73.4 -
0.94-
50% of 36 duels -
38% of 8 situations -
Inferno5
60% -
0.68 -
79.9 -
0.96-
44% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zha1r plays

Across 146 matches zha1r averages K/R 0.73, ADR 80.7 and a rating of 1.02. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 51 of 146 matches the rating was 1.10 or higher (35%), in 55 it was below 0.90. In 110 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. zha1r loses the most ELO in match 3 of the day (−30 ELO, win rate 35%). Things go best from match 5 of the day (+30 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, ELO +305. Got weaker: K/R −0.12, Rating −0.17, ADR −10.2, Win rate −6 pp. Last 30 days: 65 matches, win rate 49%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.