zh3xn

Latvia
On FACEIT since 2024 216 matches tracked 20 matches in 30 days
Last updated:

How does zh3xn play?

Rating 0.97 K/R 0.72 ADR 79.8 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 216 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.97).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.96−0.01 · Ø 0.97 better than 34%
Pistol kills per match 2.1
Knife kills 12 in 216 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 55%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 14%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 20x 4K, 2 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp, ELO +483
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.22, ADR −11.0, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.69 (at the start 0.83). Just below the average (0.71).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
30 matches · 33% win rate
In match 2 of the day −18 ELO
46 matches · 30% win rate
On Fridays −31 ELO, win rate 29%

zh3xn loses the most ELO on Dust 2: −31 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.06 · Mirage
  3. Most kills in a match: 52 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
51% better than 51%
0.75 better than 62%
82.6 better than 64%
1.02 better than 55%
53% of 395 duels better than 67%
29% of 38 situations better than 24%
Anubis46
57% better than 72%
0.69 better than 32%
76.9 better than 37%
0.93 better than 23%
48% of 285 duels better than 38%
45% of 22 situations better than 67%
Inferno37
59% better than 71%
0.66 better than 26%
76.4 better than 37%
0.92 better than 22%
48% of 194 duels better than 33%
50% of 22 situations better than 78%
Dust 230
33% better than 7%
0.77 better than 75%
83.0 better than 68%
1.05 better than 65%
52% of 149 duels better than 61%
38% of 26 situations right on the average
Nuke18
33% better than 4%
0.74 better than 43%
83.0 better than 55%
0.97 better than 27%
54% of 127 duels better than 60%
78% of 9 situations better than 98%
Ancient15
27% better than 3%
0.68 better than 26%
75.9 better than 27%
0.88 better than 12%
44% of 68 duels better than 18%
22% of 9 situations better than 15%

Compared with players on the same level who have at least 15 matches on the map.

How zh3xn plays

Across 216 matches zh3xn averages K/R 0.72, ADR 79.8 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 87% of level 8 players. Most room to improve: 3K rounds at 3.0%, better than only 14% of level 8 players. Averages 15.7 kills per match with 45% headshots. The strongest map is Inferno with a 59% win rate in 37 matches. In 69 of 216 matches the rating was 1.10 or higher (32%), in 94 it was below 0.90. In 175 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. zh3xn loses the most ELO on Dust 2 (−31 ELO, win rate 33%). Things go best on Inferno (+92 ELO, win rate 59%). Match no. 4 of the day goes best: 65% win rate, +28 ELO. Improved over the last three months: Win rate +8 pp, ELO +483. Got weaker: K/R −0.14, Rating −0.22, ADR −11.0, Headshots −3 pp. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.