zgreddd-

Sri Lanka
On FACEIT since 2021 195 matches tracked 98 matches in 30 days
Last updated:

How does zgreddd- play?

Rating 1.00 K/R 0.71 ADR 78.2 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 195 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.5
Knife kills 2 in 195 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 22%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 26x 4K, 3 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether zgreddd- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 186 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.68
JunJulAugSepOct

Best month: July 2026 with 0.77.

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −90 ELO
51 matches · 47% win rate
On Nuke −30 ELO
20 matches · 50% win rate
Between 0:00 and 6:00 −89 ELO, win rate 44%
On Mondays −42 ELO, win rate 37%

zgreddd- loses the most ELO in match 1 of the day: −90 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.63 · Nuke

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
56% better than 66%
0.73 better than 42%
79.7 better than 42%
1.02 better than 44%
48% of 261 duels better than 30%
46% of 28 situations better than 74%
Anubis45
53% right on the average
0.72 better than 38%
77.1 better than 26%
1.00 better than 37%
51% of 200 duels better than 47%
30% of 20 situations better than 30%
Ancient35
46% better than 28%
0.71 better than 32%
79.1 better than 36%
0.98 better than 31%
49% of 174 duels better than 35%
44% of 25 situations better than 66%
Nuke20
50% better than 36%
0.75 better than 46%
80.5 better than 40%
1.06 right on the average
55% of 89 duels better than 62%
33% of 6 situations better than 33%
Dust 216
50% better than 44%
0.69 better than 25%
77.7 better than 33%
0.99 better than 33%
44% of 73 duels better than 15%
0% of 6 situations better than 1%
Cache14
71% -
0.72 -
76.4 -
1.03-
58% of 69 duels -
31% of 16 situations -
Inferno7
43% -
0.55 -
69.4 -
0.76-
53% of 34 duels -
0% of 1 situations -
Vertigo3
33% -
0.53 -
70.9 -
0.71-
46% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zgreddd- plays

Across 195 matches zgreddd- averages K/R 0.71, ADR 78.2 and a rating of 1.00. Averages 15.1 kills per match with 54% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 75 of 195 matches the rating was 1.10 or higher (38%), in 82 it was below 0.90. In 186 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. zgreddd- loses the most ELO in match 1 of the day (−90 ELO, win rate 47%). Things go best on Mirage (+4 ELO, win rate 56%). From match no. 5 of the day on, things go best: 67% win rate, −6 ELO. Last 30 days: 98 matches, win rate 47%, net ELO −96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.