zgred__

Poland
163 matches tracked 21 matches in 30 days
Last updated:

How does zgred__ play?

Rating 0.89 (from 113 matches) K/R 0.64 ADR 72.6 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 113 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 39%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 81%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 48%+1 pp · Ø 47% better than 62%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 0.89−0.14 · Ø 1.03 better than 15%
Pistol kills per match 2.3
Knife kills 1 in 163 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 21%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 20%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 8x 4K, 0 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.09, Win rate +5 pp
= Stayed the same
K/R at 0.65, ADR at 72.6
▼ Got worse
Headshots −4 pp, ELO −178

Aug to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.62
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.65 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −86 ELO
28 matches · 36% win rate
On Dust 2 −81 ELO
54 matches · 46% win rate
On Sundays −47 ELO, win rate 28%

zgred__ loses the most ELO in match 3 of the day: −86 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Nuke
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
46% better than 32%
0.66 better than 21%
74.3 better than 21%
0.93 better than 25%
48% of 153 duels better than 36%
44% of 18 situations better than 66%
Mirage29
41% better than 19%
0.64 better than 13%
72.2 better than 15%
0.85-
54% of 39 duels better than 72%
17% of 6 situations better than 5%
Anubis28
46% better than 34%
0.67 better than 30%
74.4 better than 27%
0.92 better than 31%
50% of 86 duels right on the average
56% of 9 situations better than 89%
Ancient20
45% better than 34%
0.63 better than 11%
71.4 better than 11%
0.95 better than 35%
48% of 52 duels better than 39%
42% of 12 situations better than 61%
Nuke16
50% better than 35%
0.62 better than 7%
72.7 better than 18%
0.87-
43% of 47 duels better than 15%
50% of 10 situations better than 74%
Cache9
56% -
0.53 -
66.1 -
0.75-
44% of 34 duels -
75% of 4 situations -
Inferno4
0% -
0.54 -
61.9 -
0.42-
60% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zgred__ plays

Across 163 matches zgred__ averages K/R 0.64 and ADR 72.6; the rating across the 113 rated matches is 0.89. Biggest strength: Utility damage per round at 5.4, better than 79% of level 7 players. Most room to improve: Rating at 0.89, better than only 10% of level 7 players. Averages 13.8 kills per match with 48% headshots. The strongest map is Nuke with a 50% win rate in 16 matches. In 25 of 113 matches the rating was 1.10 or higher (22%), in 57 it was below 0.90. In 89 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.95. zgred__ loses the most ELO in match 3 of the day (−86 ELO, win rate 36%). Things go best on Anubis (+93 ELO, win rate 46%). From match no. 5 of the day on, things go best: 52% win rate, −29 ELO. Improved over the last three months: Rating +0.09, Win rate +5 pp. Got weaker: Headshots −4 pp, ELO −178. Unchanged in recent months: K/R at 0.65, ADR at 72.6. Last 30 days: 21 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.