zgerykolebka

Japan
276 matches tracked 86 matches in 30 days
Last updated:

How does zgerykolebka play?

Rating 0.88 K/R 0.63 ADR 71.9 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 276 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.97).

Headshot rate 52%+4 pp · Ø 48% better than 79%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.87−0.10 · Ø 0.97 better than 9%
Pistol kills per match 2.2
Zeus kills1 in 276 matches
Knife kills 1 in 276 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.8%).

2K rounds 11.3%−1.5 pp · Ø 12.8% better than 10%
3K rounds 2.7%−1.1 pp · Ø 3.8% better than 8%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 16x 4K, 2 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 7.0+2.9 · Ø 4.1 better than 95%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +129
= Stayed the same
K/R at 0.62, Rating at 0.87, ADR at 71.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.62 (at the start 0.65). Clearly below the average (0.71).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −229 ELO
45 matches · 40% win rate
On Cache −81 ELO
23 matches · 65% win rate
On Tuesdays −70 ELO, win rate 42%

zgerykolebka loses the most ELO on Ancient: −229 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Ancient
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
55% better than 66%
0.62 better than 7%
70.8 better than 11%
0.88 better than 11%
45% of 300 duels better than 22%
40% of 53 situations better than 57%
Anubis66
52% better than 53%
0.64 better than 14%
73.8 better than 20%
0.88 better than 11%
46% of 249 duels better than 26%
28% of 40 situations better than 26%
Ancient45
40% better than 20%
0.69 better than 32%
77.1 better than 33%
0.94 better than 29%
48% of 207 duels better than 34%
27% of 41 situations better than 24%
Dust 237
35% better than 9%
0.59 better than 3%
68.1 better than 4%
0.82 better than 3%
32% of 125 duels better than 1%
34% of 35 situations better than 42%
Cache23
65% -
0.65 -
74.1 -
0.95-
52% of 84 duels -
56% of 18 situations -
Nuke15
33% better than 4%
0.52 better than 1%
62.6 better than 1%
0.71 better than 1%
51% of 49 duels better than 44%
14% of 7 situations better than 6%
Inferno3
33% -
0.57 -
70.2 -
0.81-
25% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zgerykolebka plays

Across 276 matches zgerykolebka averages K/R 0.63, ADR 71.9 and a rating of 0.88. Biggest strength: Utility damage per round at 7.0, better than 95% of level 8 players. Most room to improve: Rating at 0.88, better than only 7% of level 8 players. Averages 14.0 kills per match with 52% headshots. The strongest map is Cache with a 65% win rate in 23 matches. In 57 of 276 matches the rating was 1.10 or higher (21%), in 146 it was below 0.90. In 224 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 0.96. zgerykolebka loses the most ELO on Ancient (−229 ELO, win rate 40%). Things go best on Anubis (+142 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +129. Unchanged in recent months: K/R at 0.62, Rating at 0.87, ADR at 71.4. Last 30 days: 86 matches, win rate 48%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.